// Führt einen Angriff des Gegners aus private void performEnemyAttack() { float evaded = Random.Range(0.0f, 1.0f); savedEvade = enemyBase.getEvasion() > evaded; savedDamage = Mathf.RoundToInt((enemyBase.getBasicAttackDamage() - player.getDefense()) * Random.Range(0.8f, 1.2f)); enemyCombat.performAttackAnimation(1); }