Example #1
0
    public void DebugReset()
    {
        //probably going to replace this with more robust logic once I start polishing
        failureTriggered = false;
        //naughtyNiceButtons.gameObject.SetActive(true);
        debugResetButton.gameObject.SetActive(false);

        kidsServed          = 0;
        playerValues.cheer  = 65;
        playerValues.budget = 65;
        playerValues.failureStateTriggered = false;
        playerValues.ClearValuesText();
        RandomizeKid();
    }