private void BuyGranade() { playerVal.SetBoolValues("Granade", true); playerVal.UpdateCoinsValue(-80000); Destroy(instantiatedPrefabs[0]); granadeBuyInstantiated = false; granadeBuyButtonsSet = false; InstantiateSecondaryWeaponPrefabs(); }
public void decreaseHealth(float value) { this.health -= value; if (health <= 0) { Destroy(this.gameObject); playerValues.UpdateCoinsValue(15); playerValues.UpdateExperienceValue(25); } }
void Start() { weaponsCNB = GameObject.Find("WeaponsCNB"); weaponChooseCanvas = GameObject.Find("ChooseWeaponCanvas"); inGameCanvas = GameObject.Find("InGameCanvas"); startCanvas = GameObject.Find("StartCanvas"); pauseCanvas = GameObject.Find("PauseCanvas"); gameController = GameObject.Find("Player").GetComponent <GameController>(); player = GameObject.Find("Player"); playerVal = player.GetComponent <PlayerValues>(); secondaryWeaponController = player.GetComponent <SecondaryWeaponController>(); skillsController = player.GetComponent <SkillsController>(); player.GetComponent <SpawnEnemies>().enabled = false; GameObject.Find("WeaponEnd").GetComponent <PlayerShooting>().enabled = false; playerVal.UpdateCoinsValue(0); HidePauseCanvas(); HideCNBCanvas(); HideInGameCanvas(); }