public void DebugReset() { //probably going to replace this with more robust logic once I start polishing failureTriggered = false; //naughtyNiceButtons.gameObject.SetActive(true); debugResetButton.gameObject.SetActive(false); kidsServed = 0; playerValues.cheer = 65; playerValues.budget = 65; playerValues.failureStateTriggered = false; playerValues.ClearValuesText(); RandomizeKid(); }