public void levelUP(PlayerEnergy playerEnergy, PlayerAttack playerAttack) { // level up /* * if the score >= the score required to level up(lvlScore), the player will level up. * the lvlScore will be multiplied by 3 */ level++; scoreLevel *= 3; switch (level) { case 1: playerEnergy.setMaxEnergy (110); playerAttack.setAtk (2); break; case 2: playerEnergy.setMaxEnergy (120); playerAttack.setAtk (3); break; case 3: playerEnergy.setMaxEnergy (130); playerAttack.setAtk (4); break; case 4: playerEnergy.setMaxEnergy (140); playerAttack.setAtk (5); break; case 5: playerEnergy.setMaxEnergy (150); playerAttack.setAtk (6); break; } }
public void levelUP(PlayerEnergy playerEnergy, PlayerAttack playerAttack) // level up /* * if the score >= the score required to level up(lvlScore), the player will level up. * the lvlScore will be multiplied by 3 */ { level++; scoreLevel *= 3; switch (level) { case 1: playerEnergy.setMaxEnergy(110); playerAttack.setAtk(2); break; case 2: playerEnergy.setMaxEnergy(120); playerAttack.setAtk(3); break; case 3: playerEnergy.setMaxEnergy(130); playerAttack.setAtk(4); break; case 4: playerEnergy.setMaxEnergy(140); playerAttack.setAtk(5); break; case 5: playerEnergy.setMaxEnergy(150); playerAttack.setAtk(6); break; } }