private void CalculateCost() { switch (inputManager.dragSize) { case InputManager.DragSize.Cancel: cost = 0; break; case InputManager.DragSize.Short: cost = 1; break; case InputManager.DragSize.Medium: cost = 2; break; case InputManager.DragSize.Long: cost = 3; break; } playerEnergy.ChangeEnergy(-cost); }