public void GiveEnergy() { if (CallbackHandler.instance.settings.paused) { return; } currentEnergy++; currentEnergy = Mathf.Clamp(currentEnergy, 0, energy); en.UpdateEnergy(currentEnergy / energy); // If in range - Attack if (collided) { attacking = false; anim.SetTrigger("AttackClick"); return; } // If not in range - Dash forward dashing = true; }