public void GiveEnergy()
    {
        if (CallbackHandler.instance.settings.paused)
        {
            return;
        }

        currentEnergy++;
        currentEnergy = Mathf.Clamp(currentEnergy, 0, energy);
        en.UpdateEnergy(currentEnergy / energy);

        // If in range - Attack
        if (collided)
        {
            attacking = false;
            anim.SetTrigger("AttackClick");
            return;
        }
        // If not in range - Dash forward
        dashing = true;
    }