public void DoubleClick() { reduce = false; mfdManager.SendInfoToItemTab(useableItemIndex); mfdManager.OpenTab(1, true, MFDManager.TabMSG.None, useableItemIndex, MFDManager.handedness.LeftHand); GeneralInvCurrent.GeneralInvInstance.generalInvCurrent = GeneralInvButtonIndex; //Set current switch (useableItemIndex) { case 52: playerEnergy.GiveEnergy(83f); reduce = true; break; case 53: playerEnergy.GiveEnergy(255f); reduce = true; break; case 55: playerHealth.hm.health = playerHealth.hm.maxhealth; reduce = true; break; } if (reduce) { playerGenInv.generalInventoryIndexRef[GeneralInvButtonIndex] = -1; } }
public void DoubleClick() { bool reduce = false; iconman.GetComponent <ItemIconManager>().SetItemIcon(useableItemIndex); //Set icon for MFD textman.GetComponent <ItemTextManager>().SetItemText(useableItemIndex); //Set text for MFD MFDManager.a.OpenTab(1, true, MFDManager.TabMSG.None, useableItemIndex, MFDManager.handedness.LeftHand); GeneralInvCurrent.GeneralInvInstance.generalInvCurrent = GeneralInvButtonIndex; //Set current switch (useableItemIndex) { case 52: playerEnergy.GiveEnergy(83f); reduce = true; break; case 53: playerEnergy.GiveEnergy(255f); reduce = true; break; case 55: playerHealth.hm.health = playerHealth.hm.maxhealth; reduce = true; break; } if (reduce) { playerGenInv.generalInventoryIndexRef[GeneralInvButtonIndex] = -1; } }