Example #1
0
    public void DoubleClick()
    {
        reduce = false;
        mfdManager.SendInfoToItemTab(useableItemIndex);
        mfdManager.OpenTab(1, true, MFDManager.TabMSG.None, useableItemIndex, MFDManager.handedness.LeftHand);
        GeneralInvCurrent.GeneralInvInstance.generalInvCurrent = GeneralInvButtonIndex;          //Set current
        switch (useableItemIndex)
        {
        case 52:
            playerEnergy.GiveEnergy(83f);
            reduce = true;
            break;

        case 53:
            playerEnergy.GiveEnergy(255f);
            reduce = true;
            break;

        case 55:
            playerHealth.hm.health = playerHealth.hm.maxhealth;
            reduce = true;
            break;
        }

        if (reduce)
        {
            playerGenInv.generalInventoryIndexRef[GeneralInvButtonIndex] = -1;
        }
    }
    public void DoubleClick()
    {
        bool reduce = false;

        iconman.GetComponent <ItemIconManager>().SetItemIcon(useableItemIndex);         //Set icon for MFD
        textman.GetComponent <ItemTextManager>().SetItemText(useableItemIndex);         //Set text for MFD
        MFDManager.a.OpenTab(1, true, MFDManager.TabMSG.None, useableItemIndex, MFDManager.handedness.LeftHand);
        GeneralInvCurrent.GeneralInvInstance.generalInvCurrent = GeneralInvButtonIndex; //Set current
        switch (useableItemIndex)
        {
        case 52:
            playerEnergy.GiveEnergy(83f);
            reduce = true;
            break;

        case 53:
            playerEnergy.GiveEnergy(255f);
            reduce = true;
            break;

        case 55:
            playerHealth.hm.health = playerHealth.hm.maxhealth;
            reduce = true;
            break;
        }

        if (reduce)
        {
            playerGenInv.generalInventoryIndexRef[GeneralInvButtonIndex] = -1;
        }
    }