// void OnGUI() // { // if (GUI.Button (new Rect (Screen.width / 2 - Screen.width / 16, Screen.height / 2 - Screen.height / 5.5f, Screen.width / 8, Screen.height / 14), "Sua Vez")) // { // player1.NextRound(); // } // } public void Start() { quemComeca = Random.Range(0, 2); gameActive = true; Player1Status status; for (int i = 1; i <= 1; i++) { GameObject player_prefab = Resources.Load <GameObject>("Prefabs/Player1"); //GameObject player_obj = (GameObject)GameObject.Instantiate(player_prefab); Player1Controller player = (Player1Controller)Oplayer1.GetComponent("Player1Controller"); status = (Player1Status)Oplayer1.GetComponent("Player1Status"); status.controller = this; // TextMesh textoHpInimigo = (TextMesh)transform.Find ("Player life text").GetComponent("TextMesh"); player.player_number = i; if (i == 1) { player.Init(this); } // SetPlayerPosition (player_obj, i); } for (int i = 2; i <= 2; i++) { Player2Status status2; GameObject player_prefab = Resources.Load <GameObject>("Prefabs/Player2"); //GameObject player_obj = (GameObject)GameObject.Instantiate(player_prefab); Player2Controller player2 = (Player2Controller)Oplayer2.GetComponent("Player2Controller"); status2 = (Player2Status)Oplayer2.GetComponent("Player2Status"); status2.controller = this; //TextMesh textoHpInimigo = (TextMesh)transform.Find ("Player life text").GetComponent("TextMesh"); player2.player_number = i; if (i == 2) { player2.Init(this); } // SetPlayerPosition (player_obj, i); } // cardcontroller = (CardController)player1.GetComponent("CardController"); // properties = (AbstractCard)player1.GetComponent("AbstractCard"); }