void OnTriggerEnter(Collider other) { Debug.Log("I was in trigger"); if (other.tag == "Player 1") { Debug.Log("I entered first trigger"); Destroy(gameObject); player1Controller.AddSpeed(speed, time); } if (other.tag == "Player 2") { Debug.Log("I entered second trigger"); Destroy(gameObject); player2Controller.AddSpeed(speed, time); } }