The C# OpenGL.BufferData function is used to allocate and fill a data buffer in OpenGL. This function allows developers to specify the buffer type, size, and data to be stored within it. It is commonly used to store vertices, indices, or other rendering-related data. By utilizing BufferData, developers can efficiently transfer data to the GPU for rendering purposes in OpenGL-based applications.
C# (CSharp) OpenGL.BufferData - 32 examples found. These are the top rated real world C# (CSharp) examples of OpenGL.BufferData extracted from open source projects. You can rate examples to help us improve the quality of examples.