// -----------------------------------------------------------------------------------
    // UCE_ModifyWorldEventCount
    // -----------------------------------------------------------------------------------
    public void UCE_ModifyWorldEventCount(UCE_WorldEventTemplate ev, int value)
    {
        // -- update the players event list

        int id = UCE_WorldEvents.FindIndex(x => x.template == ev);

        if (id != -1)
        {
            UCE_WorldEvent e = UCE_WorldEvents[id];
            e.Modify(value, false);
            UCE_WorldEvents[id] = e;
        }

        // -- update the global event list as well

        NetworkManagerMMO.UCE_ModifyWorldEventCount(ev, value);
    }