// -----------------------------------------------------------------------------------
    // Start
    // -----------------------------------------------------------------------------------
    private void Start()
    {
#if _iMMOWORLDEVENTS
        if (worldEvent != null)
        {
            _defaultVisible = NetworkManagerMMO.UCE_CheckWorldEvent(worldEvent, minEventCount, maxEventCount);
        }
        else
        {
            _defaultVisible = _visible;
        }
#else
        _defaultVisible = _visible;
#endif
    }