// ----------------------------------------------------------------------------------- // UCE_ModifyWorldEventCount // ----------------------------------------------------------------------------------- public void UCE_ModifyWorldEventCount(UCE_WorldEventTemplate ev, int value) { // -- update the players event list int id = UCE_WorldEvents.FindIndex(x => x.template == ev); if (id != -1) { UCE_WorldEvent e = UCE_WorldEvents[id]; e.Modify(value, false); UCE_WorldEvents[id] = e; } // -- update the global event list as well NetworkManagerMMO.UCE_ModifyWorldEventCount(ev, value); }