// ----------------------------------------------------------------------------------- // UCE_Load_WorldEvents // ----------------------------------------------------------------------------------- public void UCE_Load_WorldEvents() { #if _MYSQL && _SERVER var table = ExecuteReaderMySql("SELECT `name`, `count` FROM uce_worldevents"); foreach (var row in table) { string name = (string)row[0]; int count = (int)row[1]; if (!string.IsNullOrWhiteSpace(name) && count != 0) { NetworkManagerMMO.UCE_SetWorldEventCount(name, count); } } #elif _SQLITE && _SERVER var table = connection.Query <uce_worldevents>("SELECT `name`, `count` FROM uce_worldevents"); foreach (var row in table) { string name = row.name; int count = row.count; if (!string.IsNullOrWhiteSpace(name) && count != 0) { NetworkManagerMMO.UCE_SetWorldEventCount(name, count); } } #endif }
// ----------------------------------------------------------------------------------- // UCE_Load_WorldEvents // ----------------------------------------------------------------------------------- public void UCE_Load_WorldEvents() { #if _MYSQL var table = ExecuteReaderMySql("SELECT `name`, `count` FROM uce_worldevents"); foreach (var row in table) { string name = (string)row[0]; int count = (int)row[1]; if (!string.IsNullOrWhiteSpace(name) && count != 0) { NetworkManagerMMO.UCE_SetWorldEventCount(name, count); } } #elif _SQLITE var table = ExecuteReader("SELECT `name`, `count` FROM uce_worldevents"); foreach (var row in table) { string name = (string)row[0]; int count = Convert.ToInt32((long)row[1]); if (!string.IsNullOrWhiteSpace(name) && count != 0) { NetworkManagerMMO.UCE_SetWorldEventCount(name, count); } } #endif }
// ----------------------------------------------------------------------------------- // UCE_Load_WorldEvents // ----------------------------------------------------------------------------------- public void UCE_Load_WorldEvents() { var table = connection.Query <worldevents>("SELECT `name`, `count` FROM uce_worldevents"); foreach (var row in table) { string name = row.name; int count = row.count; if (!string.IsNullOrWhiteSpace(name) && count != 0) { NetworkManagerMMO.UCE_SetWorldEventCount(name, count); } } }