The ICharacter.HasActiveItem property in C# is used to determine whether a character or player has an active or equipped item in a game or software application. It returns a boolean value, with true indicating that the character has an active item, and false indicating that the character does not have any active item. This property is commonly used in game development to check if a character has a weapon, tool, or other objects currently equipped in order to perform specific actions or behaviors.
C# (CSharp) ICharacter.HasActiveItem - 15 examples found. These are the top rated real world C# (CSharp) examples of ICharacter.HasActiveItem extracted from open source projects. You can rate examples to help us improve the quality of examples.