private void Action() { ICharacter character = _currentPlayer.GetCharController().GetCurrentCharacter(); if (!character) { _currentPlayer = (_currentPlayer == _player1) ? _player2 : _player1; _gameCondition = GAME_CONDITION.ENDPROCESS; return; } if (character.GetCondition() == ICharacter.CONDITION.END) { character.ChangeCondition(ICharacter.CONDITION.WAIT); _gameCondition = GAME_CONDITION.BATTLE; } }