public static void ChangeAttackBuff(ICharacter character, ICharacter attacker, IMap map, int counter, PacketHitList hitlist) { if (counter < 0) { if (character.VolatileStatus.GetStatus("Mist") != null) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s stats didn't drop due to the mist!", Text.WhiteSmoke), character.X, character.Y, 10); return; } if (attacker != character && character.VolatileStatus.GetStatus("Substitute") != null) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by Substitute!", Text.WhiteSmoke), character.X, character.Y, 10); return; } //twist band if (character.HasActiveItem(172)) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Twist Band prevented its Attack stats from dropping!", Text.WhiteSmoke), character.X, character.Y, 10); return; } if (HasActiveBagItem(character, 49, 0, 0)) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s item prevented its stats from dropping!", Text.WhiteSmoke), character.X, character.Y, 10); return; } if (HasAbility(character, "White Smoke") && !HasAbility(attacker, "Mold Breaker")) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s White Smoke prevented its stats from dropping!", Text.WhiteSmoke), character.X, character.Y, 10); return; } if (HasAbility(character, "Clear Body") && !HasAbility(attacker, "Mold Breaker")) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Clear Body prevented its stats from dropping!", Text.WhiteSmoke), character.X, character.Y, 10); return; } if (HasAbility(character, "Hyper Cutter") && !HasAbility(attacker, "Mold Breaker")) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Hyper Cutter prevented its Attack from dropping!", Text.WhiteSmoke), character.X, character.Y, 10); return; } } if (HasAbility(character, "Contrary") && !HasAbility(attacker, "Mold Breaker")) { counter *= -1; } if (HasAbility(character, "Simple") && !HasAbility(attacker, "Mold Breaker")) { counter *= 2; } if (character.AttackBuff >= 10 && counter > 0) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Attack won't go higher!", Text.WhiteSmoke), character.X, character.Y, 10); return; } else if (character.AttackBuff <= -10 && counter < 0) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Attack won't go lower!", Text.WhiteSmoke), character.X, character.Y, 10); return; } if (character.AttackBuff + counter > 10) { counter = 10 - character.AttackBuff; } else if (character.AttackBuff + counter < -10) { counter = -10 - character.AttackBuff; } if (counter == 0) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Attack didn't change.", Text.WhiteSmoke), character.X, character.Y, 10); } else if (counter == 1) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Attack rose slightly.", Text.WhiteSmoke), character.X, character.Y, 10); } else if (counter == -1) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Attack fell slightly.", Text.WhiteSmoke), character.X, character.Y, 10); } else if (counter == 2) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Attack rose sharply!", Text.WhiteSmoke), character.X, character.Y, 10); } else if (counter == -2) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Attack fell harshly!", Text.WhiteSmoke), character.X, character.Y, 10); } else if (counter > 2) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Attack rose drastically!", Text.WhiteSmoke), character.X, character.Y, 10); } else if (counter < -2) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Attack fell drastically!", Text.WhiteSmoke), character.X, character.Y, 10); } character.AttackBuff += counter; if (counter < 0 && HasAbility(character, "Defiant")) { //hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " defied the stat change!", Text.WhiteSmoke), character.X, character.Y, 10); ChangeAttackBuff(character, map, 2, hitlist); } if (counter < 0 && HasAbility(character, "Competitive")) { //hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " defied the stat change!", Text.WhiteSmoke), character.X, character.Y, 10); ChangeSpAtkBuff(character, map, 2, hitlist); } }
public static Enums.Weather GetCharacterWeather(ICharacter character) { try { if (character.HasActiveItem(303)) { return Enums.Weather.None; } IMap map = MapManager.RetrieveActiveMap(character.MapID); if (map != null) { if (map.Weather == Enums.Weather.Ambiguous || map.Weather == Enums.Weather.None) { if (character.HasActiveItem(302)) { return Enums.Weather.Sunny; } else if (character.HasActiveItem(301)) { return Enums.Weather.Raining; } else if (character.HasActiveItem(300)) { return Enums.Weather.Sandstorm; } else if (character.HasActiveItem(299)) { return Enums.Weather.Hail; } } return map.Weather; } } catch (Exception ex) { Messenger.AdminMsg("Error: GetCharacterWeather", Text.Black); } return Enums.Weather.Ambiguous; }
public static void RefreshCharacterSprite(ICharacter character, IMap map, PacketHitList hitlist) { PacketHitList.MethodStart(ref hitlist); //sprite ExtraStatus status; int sprite = character.Sprite; character.CalculateOriginalSprite(); if (character.HasActiveItem(259) && character.HeldItem.Num == 259 && map != null && map.Moral == Enums.MapMoral.House) { character.Sprite = character.HeldItem.Tag.ToInt(); } status = character.VolatileStatus.GetStatus("Illusion"); if (status != null) { character.Sprite = status.Counter; } if (character.VolatileStatus.GetStatus("Substitute") != null) { character.Sprite = 0; character.Form = 3; } if (character.VolatileStatus.GetStatus("SemiInvul") != null || character.VolatileStatus.GetStatus("SkyDrop:0") != null || character.VolatileStatus.GetStatus("SkyDrop:1") != null) { character.Sprite = 0; character.Form = 2; } if (sprite != character.Sprite) { if (character.CharacterType == Enums.CharacterType.Recruit) { PacketBuilder.AppendSprite(((Recruit)character).Owner, hitlist); } else { PacketBuilder.AppendNpcSprite(map, hitlist, ((MapNpc)character).MapSlot); } } PacketHitList.MethodEnded(ref hitlist); }
public static void AddExtraStatus(ICharacter character, ICharacter attacker, IMap map, string name, int counter, ICharacter target, string tag, PacketHitList hitlist, bool msg) { PacketHitList.MethodStart(ref hitlist); if (CheckStatusProtection(character, attacker, map, name + ":" + counter, tag, true, hitlist)) { PacketHitList.MethodEnded(ref hitlist); return; } if (name == "MovementSpeed" && character.VolatileStatus.GetStatus(name) != null || name == "TypeReduce" && character.VolatileStatus.GetStatus(name) != null || name == "TypeBoost" && character.VolatileStatus.GetStatus(name) != null || name == "AttackReturn" && character.VolatileStatus.GetStatus(name) != null || name == "Type1" && character.VolatileStatus.GetStatus(name) != null || name == "Type2" && character.VolatileStatus.GetStatus(name) != null || name == "LastUsedMoveSlot" && character.VolatileStatus.GetStatus(name) != null || name == "TimesLastMoveUsed" && character.VolatileStatus.GetStatus(name) != null || name == "Stockpile" && character.VolatileStatus.GetStatus(name) != null || name == "LastHitBy" && character.VolatileStatus.GetStatus(name) != null || name == "LastMoveHitBy" && character.VolatileStatus.GetStatus(name) != null || name == "PerishCount" && character.VolatileStatus.GetStatus(name) != null || name == "Curse" && character.VolatileStatus.GetStatus(name) != null || name == "Charge" && character.VolatileStatus.GetStatus(name) != null || name == "SureShot" && character.VolatileStatus.GetStatus(name) != null || name == "Follow" && character.VolatileStatus.GetStatus(name) != null || name == "Ability1" && character.VolatileStatus.GetStatus(name) != null || name == "Ability2" && character.VolatileStatus.GetStatus(name) != null || name == "Ability3" && character.VolatileStatus.GetStatus(name) != null || name == "ProxyAttack" && character.VolatileStatus.GetStatus(name) != null || name == "ProxyDefense" && character.VolatileStatus.GetStatus(name) != null || name == "ProxySpAttack" && character.VolatileStatus.GetStatus(name) != null || name == "ProxySpDefense" && character.VolatileStatus.GetStatus(name) != null) { RemoveExtraStatus(character, map, name, hitlist, false); } if (name == "TypeReduce" && character.VolatileStatus.GetStatus(name) != null || name == "TypeBoost" && character.VolatileStatus.GetStatus(name) != null || name == "AttackReturn" && character.VolatileStatus.GetStatus(name) != null || name == "Status Guard" && character.VolatileStatus.GetStatus(name) != null) { RemoveExtraStatus(character, map, name, hitlist, true); } if (name == "LeechSeed" && character.VolatileStatus.GetStatus(name) != null && counter == 1) { RemoveBondedExtraStatus(character, map, "LeechSeed:1", hitlist, msg); } if (character.VolatileStatus.GetStatus(name) == null) { ExtraStatus newStatus = new ExtraStatus(); newStatus.Name = name; newStatus.Emoticon = -1; newStatus.Counter = counter; newStatus.Target = target; newStatus.Tag = tag; character.VolatileStatus.Add(newStatus); string[] nameSegment = name.Split(':'); //announce to map switch (nameSegment[0]) { case "Confusion": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " became confused!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 4; RefreshCharacterConfusion(character, map, hitlist); RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Safeguard": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected with a veil!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 137; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Status Guard": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected from " + (Enums.StatusAilment)(tag.ToInt()) + "!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 39; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Confusion Guard": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected from confusion!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 39; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Mist": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is shrouded in mist!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 179; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "LuckyChant": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Lucky Chant blocked it from critical hits!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 193; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Reflect": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Reflect slightly raised its Defense!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 25; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "LightScreen": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Light Screen slightly raised its Special Defense!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 67; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Slip": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " can now travel on water!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterMobility(character, map, hitlist); } break; case "SuperMobile": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " can now travel on any terrain!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterMobility(character, map, hitlist); } break; case "MovementSpeed": { RefreshCharacterSpeedLimit(character, map, hitlist); ExtraStatus addedStatus = character.VolatileStatus.GetStatus("MovementSpeed"); if (addedStatus.Counter > 2) addedStatus.Counter = 2; if (addedStatus.Counter < -3) addedStatus.Counter = -3; switch (GetSpeedLimit(character)) { case Enums.Speed.SuperSlow: { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is at quarter speed!", Text.WhiteSmoke), character.X, character.Y, 10); } break; case Enums.Speed.Slow: { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is at half speed!", Text.WhiteSmoke), character.X, character.Y, 10); } break; case Enums.Speed.Walking: { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was slowed!", Text.WhiteSmoke), character.X, character.Y, 10); } break; case Enums.Speed.Running: { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is at normal speed!", Text.WhiteSmoke), character.X, character.Y, 10); RemoveExtraStatus(character, map, name, hitlist, false); } break; case Enums.Speed.Fast: { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is at double speed!", Text.WhiteSmoke), character.X, character.Y, 10); } break; case Enums.Speed.SuperFast: { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is at quadruple speed!", Text.WhiteSmoke), character.X, character.Y, 10); } break; } } break; case "AquaRing": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is surrounded by a veil of water!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 22; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Wish": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg("A wish was made for " + character.Name + "!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 187; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Substitute": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " created a substitute!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterSprite(character, map, hitlist); } break; case "Blind": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " became blinded!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterDarkness(character, map, hitlist); newStatus.Emoticon = 17; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Nausea": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " became nauseated! It can't eat anything!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 36; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Shocker": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " became shocked! It can't tell friend from foe!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterDarkness(character, map, hitlist); newStatus.Emoticon = 64; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Immobilize": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " became immobilized!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterSpeedLimit(character, map, hitlist); RefreshCharacterSwapLock(character, map, hitlist); } break; case "GastroAcid": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s abilities were nullified!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 63; RefreshCharacterTraits(character, map, hitlist, false, false, false, true, false, false, false, false, false, false, false, false, true); } break; case "Ability1": { if (tag != "None") { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " acquired the ability " + tag + "!", Text.WhiteSmoke), character.X, character.Y, 10); } if (tag == "Insomnia") { if (character.StatusAilment == Enums.StatusAilment.Sleep) { SetStatusAilment(character, map, Enums.StatusAilment.OK, 0, hitlist); } RemoveExtraStatus(character, map, "Yawn", hitlist); } RefreshCharacterTraits(character, map, hitlist, false, false, false, true, false, false, false, false, false, false, false, false, false); } break; case "Ability2": { if (tag != "None") { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " acquired the ability " + tag + "!", Text.WhiteSmoke), character.X, character.Y, 10); } if (tag == "Insomnia") { if (character.StatusAilment == Enums.StatusAilment.Sleep) { SetStatusAilment(character, map, Enums.StatusAilment.OK, 0, hitlist); } RemoveExtraStatus(character, map, "Yawn", hitlist); } RefreshCharacterTraits(character, map, hitlist, false, false, false, true, false, false, false, false, false, false, false, false, false); } break; case "Ability3": { if (tag != "None") { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " acquired the ability " + tag + "!", Text.WhiteSmoke), character.X, character.Y, 10); } if (tag == "Insomnia") { if (character.StatusAilment == Enums.StatusAilment.Sleep) { SetStatusAilment(character, map, Enums.StatusAilment.OK, 0, hitlist); } RemoveExtraStatus(character, map, "Yawn", hitlist); } RefreshCharacterTraits(character, map, hitlist, false, false, false, true, false, false, false, false, false, false, false, false, false); } break; case "Nightmare": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " will get nightmares when it sleeps!", Text.BrightRed), character.X, character.Y, 10); newStatus.Emoticon = 85; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Attract": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " became infatuated!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterSpeedLimit(character, map, hitlist); if (character.HasActiveItem(704)) { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " has a Destiny Knot!", Text.WhiteSmoke), character.X, character.Y, 10); TargetCollection targets = MoveProcessor.GetTargetsInRange(Enums.MoveRange.Room, 10, map, character, character.X, character.Y, Enums.Direction.Up, true, false, false); for (int i = 0; i < targets.Count; i++) { AddExtraStatus(targets[i], null, map, "Attract", counter, null, "", hitlist, true); } } } break; case "Follow": { if (target != null) { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " can only attack " + target.Name + " now!", Text.WhiteSmoke), character.X, character.Y, 10); } else { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "is focused on a single target now!", Text.WhiteSmoke), character.X, character.Y, 10); } newStatus.Emoticon = 75; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Embargo": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was prevented from using items!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 147; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "HealBlock": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was prevented from recovering HP!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 91; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Ingrain": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " planted its roots!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterSpeedLimit(character, map, hitlist); RefreshCharacterSwapLock(character, map, hitlist); } break; case "Bind": case "Clamp": case "Wrap": { if (nameSegment[1] == "0") { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was trapped by the foe!", Text.WhiteSmoke), character.X, character.Y, 10); } RefreshCharacterSpeedLimit(character, map, hitlist); RefreshCharacterSwapLock(character, map, hitlist); } break; case "FireSpin": case "Whirlpool": case "SandTomb": case "Infestation": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was trapped in the swarm!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterSpeedLimit(character, map, hitlist); RefreshCharacterSwapLock(character, map, hitlist); } break; case "MagmaStorm": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was trapped in the vortex!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterSpeedLimit(character, map, hitlist); RefreshCharacterSwapLock(character, map, hitlist); } break; case "LeechSeed": { if (nameSegment[1] == "0") { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " took on a Leech Seed!", Text.WhiteSmoke), character.X, character.Y, 10); } } break; case "Taunt": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " fell for the taunt!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 23; RefreshCharacterMoves(character, map, hitlist); RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Snatch": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is ready to snatch moves away!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 48; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Rage": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " became enraged!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 136; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "FocusEnergy": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is getting pumped!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 94; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Exposed": { if (msg && !HasActiveBagItem(character, 20, 9, 0) && !HasActiveBagItem(character, 20, 6, 0)) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " became exposed to Normal- and Fighting- type attacks!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 16; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "MiracleEye": { if (msg && !HasActiveBagItem(character, 20, 2, 0)) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " can now hit Dark- types with Psychic- type moves!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 116; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Torment": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was subjected to Torment!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 149; RefreshCharacterMoves(character, map, hitlist); RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Encore": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " received an encore!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 75; RefreshCharacterMoves(character, map, hitlist); RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "TypeReduce": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " will take less damage from " + ((Enums.PokemonType)counter).ToString() + "-type attacks!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 96; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Type1": { if (counter > 0) { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s type changed to " + ((Enums.PokemonType)counter).ToString() + "!", Text.WhiteSmoke), character.X, character.Y, 10); } RefreshCharacterTraits(character, map, hitlist, false, false, true, false, false, false, false, false, false, false, false, false, false); } break; case "Type2": { if (counter > 0) { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s second type changed to " + ((Enums.PokemonType)counter).ToString() + "!", Text.WhiteSmoke), character.X, character.Y, 10); } RefreshCharacterTraits(character, map, hitlist, false, false, true, false, false, false, false, false, false, false, false, false, false); } break; case "TypeBoost": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s " + ((Enums.PokemonType)counter).ToString() + "-type attacks were boosted!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 111; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "AttackReturn": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is set to counter " + ((Enums.MoveCategory)counter).ToString() + " attacks!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 117; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Pierce": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " acquired a Pierce status!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 192; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Longtoss": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s range increased for single-target attacks!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 186; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "FlashFire": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Flash Fire increased the power of its Fire-type moves!", Text.WhiteSmoke), character.X, character.Y, 10); } break; case "MoveSeal": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s " + MoveManager.Moves[character.Moves[nameSegment[1].ToInt()].MoveNum].Name + " was sealed!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterMoves(character, map, hitlist); } break; case "Disable": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s " + MoveManager.Moves[character.Moves[counter].MoveNum].Name + " was disabled!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 161; RefreshCharacterMoves(character, map, hitlist); RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "SolarBeam": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " took in sunlight!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterSpeedLimit(character, map, hitlist); RefreshCharacterSwapLock(character, map, hitlist); } break; case "SkullBash": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " lowered its head!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterSwapLock(character, map, hitlist); } break; case "RazorWind": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " whipped up a whirlwind!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterSpeedLimit(character, map, hitlist); RefreshCharacterSwapLock(character, map, hitlist); } break; case "SkyAttack": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " became cloaked in a harsh light!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterSwapLock(character, map, hitlist); } break; case "FocusPunch": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is tightening its focus!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterSpeedLimit(character, map, hitlist); RefreshCharacterSwapLock(character, map, hitlist); } break; case "SuperCharge": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is charged with power!", Text.WhiteSmoke), character.X, character.Y, 10); } break; case "Charge": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is charging electrical power!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 69; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "SureShot": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " took aim!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 122; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Bide": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " began storing energy!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterSpeedLimit(character, map, hitlist); RefreshCharacterSwapLock(character, map, hitlist); } break; case "Avalanche": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " readied an avalanche!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterSpeedLimit(character, map, hitlist); RefreshCharacterSwapLock(character, map, hitlist); } break; case "VitalThrow": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " readied Vital Throw!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterSpeedLimit(character, map, hitlist); RefreshCharacterSwapLock(character, map, hitlist); } break; case "Stockpile": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stockpiled " + counter + "!", Text.WhiteSmoke), character.X, character.Y, 10); } break; case "Roost": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " landed on the ground!", Text.WhiteSmoke), character.X, character.Y, 10); } break; case "SkyDrop": { RemoveExtraStatus(character, map, "Grounded", hitlist, false); RefreshCharacterSprite(character, map, hitlist); if (msg && nameSegment[1] == "0") { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was taken into the sky!", Text.WhiteSmoke), character.X, character.Y, 10); } RefreshCharacterSpeedLimit(character, map, hitlist); RefreshCharacterSwapLock(character, map, hitlist); } break; case "SemiInvul": { RefreshCharacterSprite(character, map, hitlist); switch (tag) { case "Dig": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " burrowed its way underground!", Text.WhiteSmoke), character.X, character.Y, 10); } break; case "Bounce": { RemoveExtraStatus(character, map, "Grounded", hitlist, false); if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " sprang up!", Text.WhiteSmoke), character.X, character.Y, 10); } break; case "Fly": { RemoveExtraStatus(character, map, "Grounded", hitlist, false); if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " flew up high!", Text.WhiteSmoke), character.X, character.Y, 10); } break; case "ShadowForce": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " vanished instantly!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterSprite(character, map, hitlist); } break; case "Dive": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " hid underwater!", Text.WhiteSmoke), character.X, character.Y, 10); } break; } RefreshCharacterSwapLock(character, map, hitlist); } break; case "Invisible": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " became invisible!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterVisibility(character, map, hitlist); } break; case "PerishCount": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s perish count fell to " + counter + "!", Text.BrightRed), character.X, character.Y, 10); } break; case "Curse": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg("A curse was placed on " + character.Name + "!", Text.BrightRed), character.X, character.Y, 10); newStatus.Emoticon = 99; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Grudge": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " wants a foe to bear a grudge!", Text.BrightRed), character.X, character.Y, 10); newStatus.Emoticon = 123; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "FutureSight": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was targeted by Future Sight!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 173; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Yawn": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " became drowsy!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 14; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Sleepless": { if (character.StatusAilment == Enums.StatusAilment.Sleep) { character.StatusAilment = Enums.StatusAilment.OK; character.StatusAilmentCounter = 0; if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was awakened!", Text.WhiteSmoke), character.X, character.Y, 10); if (character.CharacterType == Enums.CharacterType.Recruit) { PacketBuilder.AppendStatusAilment(((Recruit)character).Owner, hitlist); } else { PacketBuilder.AppendNpcStatusAilment((MapNpc)character, hitlist); } } RemoveExtraStatus(character, map, "Yawn", hitlist); if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " became sleepless!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 88; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Grounded": { DropToGround(character, map, hitlist, false); if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " dropped to the ground!", Text.WhiteSmoke), character.X, character.Y, 10); } break; case "Protect": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " protected itself!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 165; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "WideGuard": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " became protected from wide-range attacks!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 151; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "QuickGuard": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " became protected from far-range attacks!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 109; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Endure": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " braced itself!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 145; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "MagicCoat": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was protected by Magic Coat!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 95; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "MagnetRise": { RemoveExtraStatus(character, map, "Grounded", hitlist, false); if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " levitated using Magnet Rise!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 125; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Conversion": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " has Conversion up!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 162; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Conversion2": { if (HasActiveBagItem(character, 51, 0, 0)) { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " 's item activated!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 176; RefreshCharacterVolatileStatus(character, map, hitlist); } else { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " has Conversion 2 up!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 176; RefreshCharacterVolatileStatus(character, map, hitlist); } } break; case "Telekinesis": { RemoveExtraStatus(character, map, "Grounded", hitlist, false); if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was hurled into the air!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 83; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Autotomize": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " became lighter!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 181; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Counter": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is set to counter physical attacks!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 191; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "MirrorCoat": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is set to reflect special attacks!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 81; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "MetalBurst": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is set to reflect attacks!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 53; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "DestinyBond": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is trying to take its foe with it!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 43; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Rebound": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is set to counter attacks!", Text.WhiteSmoke), character.X, character.Y, 10); newStatus.Emoticon = 159; RefreshCharacterVolatileStatus(character, map, hitlist); } break; case "Illusion": { if (msg) hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " hid behind an illusion!", Text.WhiteSmoke), character.X, character.Y, 10); RefreshCharacterSprite(character, map, hitlist); } break; case "DefenseCurl": case "Minimize": case "Rampage": case "Rolling": case "FuryCutter": case "EchoedVoice": case "TimesLastMoveUsed": case "LastHitBy": case "LastMoveHitBy": case "LastMoveHitByOther": { } break; case "LastUSedMoveSlot": { RefreshCharacterMoves(character, map, hitlist); } break; } } //if (character.CharacterType == Enums.CharacterType.Recruit) { // PacketBuilder.AppendVolatileStatus(((Recruit)character).Owner, hitlist); //} else if (character.CharacterType == Enums.CharacterType.MapNpc) { // PacketBuilder.AppendNpcVolatileStatus(map, hitlist, ((MapNpc)character).MapSlot); //} //RefreshCharacterTraits(character, map, hitlist); PacketHitList.MethodEnded(ref hitlist); }
public static void RefreshCharacterMobility(ICharacter character, IMap map, PacketHitList hitlist) { PacketHitList.MethodStart(ref hitlist); //Mobility for (int i = 0; i < character.Mobility.Length; i++) { character.Mobility[i] = false; } if (character.Type1 == Enums.PokemonType.Ground || character.Type2 == Enums.PokemonType.Ground) { character.Mobility[8] = true; } if (character.Type1 == Enums.PokemonType.Water || character.Type2 == Enums.PokemonType.Water) { character.Mobility[1] = true; } if (character.Type1 == Enums.PokemonType.Fire || character.Type2 == Enums.PokemonType.Fire) { character.Mobility[3] = true; } if ((character.Type1 == Enums.PokemonType.Flying || character.Type2 == Enums.PokemonType.Flying) && IsGroundImmune(character, map)) { character.Mobility[1] = true; character.Mobility[2] = true; character.Mobility[3] = true; character.Mobility[8] = true; //character.Mobility[5] = true; } if (character.Type1 == Enums.PokemonType.Ghost || character.Type2 == Enums.PokemonType.Ghost) { character.Mobility[1] = true; character.Mobility[2] = true; character.Mobility[3] = true; character.Mobility[4] = true; //character.Mobility[6] = true; //character.Mobility[7] = true; } if (character.Type1 == Enums.PokemonType.Ice || character.Type2 == Enums.PokemonType.Ice) { character.Mobility[5] = true; } if (character.Type1 == Enums.PokemonType.Bug || character.Type2 == Enums.PokemonType.Bug) { character.Mobility[6] = true; } if (character.Type1 == Enums.PokemonType.Grass || character.Type2 == Enums.PokemonType.Grass) { character.Mobility[7] = true; } if (character.VolatileStatus.GetStatus("Slip") != null) { character.Mobility[1] = true; } if (character.HasActiveItem(146)) { for (int i = 0; i < character.Mobility.Length; i++) { character.Mobility[i] = true; } } if (character.VolatileStatus.GetStatus("SuperMobile") != null) { for (int i = 0; i < character.Mobility.Length; i++) { character.Mobility[i] = true; } } if (HasAbility(character, "Levitate") || character.HasActiveItem(82)) { if (IsGroundImmune(character, map)) { character.Mobility[1] = true; character.Mobility[2] = true; character.Mobility[3] = true; } } if (character.HasActiveItem(349)) { character.Mobility[1] = true; } if (character.HasActiveItem(805)) { character.Mobility[3] = true; } if (character.HasActiveItem(814)) { for (int i = 0; i < character.Mobility.Length; i++) { character.Mobility[i] = false; } } if (character.CharacterType == Enums.CharacterType.Recruit) { PacketBuilder.AppendMobility(((Recruit)character).Owner, hitlist); } PacketHitList.MethodEnded(ref hitlist); }
public static void RefreshCharacterSpeedLimit(ICharacter character, IMap map, PacketHitList hitlist) { PacketHitList.MethodStart(ref hitlist); //Movement Speed ExtraStatus status; int speed = 4; if (character.Species == 492 && character.Form == 1) { speed++; } if (character.HasActiveItem(118)) { speed -= 2; } if (character.HasActiveItem(111)) { speed -=1; } if ((GetCharacterWeather(character) == Enums.Weather.Snowing || GetCharacterWeather(character) == Enums.Weather.Snowstorm) && (character.Type1 == Enums.PokemonType.Ice || character.Type2 == Enums.PokemonType.Ice)) { speed++; } if (HasActiveBagItem(character, 3, -1, (int)GetCharacterWeather(character)) || HasActiveBagItem(character, 3, (int)GetCharacterWeather(character), -1)) { speed++; } //Type Gems if (character.HasActiveItem(598) && GetCharacterWeather(character) == Enums.Weather.Sunny) { speed++; } if (character.HasActiveItem(599) && GetCharacterWeather(character) == Enums.Weather.Cloudy) { speed++; } if (character.HasActiveItem(601) && (GetCharacterWeather(character) == Enums.Weather.None || GetCharacterWeather(character) == Enums.Weather.Ambiguous)) { speed++; } if (character.HasActiveItem(604) && (GetCharacterWeather(character) == Enums.Weather.None || GetCharacterWeather(character) == Enums.Weather.Ambiguous)) { speed++; } if (character.HasActiveItem(607) && GetCharacterWeather(character) == Enums.Weather.Sandstorm) { speed++; } if (character.HasActiveItem(608) && GetCharacterWeather(character) == Enums.Weather.Fog) { speed++; } if (HasAbility(character, "Speed Boost")) { speed++; } status = character.VolatileStatus.GetStatus("MovementSpeed"); if (status != null) { speed += status.Counter; } if (character.StatusAilment == Enums.StatusAilment.Paralyze) { if (HasAbility(character, "Quick Feet")) { speed++; } else if (speed > 3) { speed = 3; } } else if (character.StatusAilment != Enums.StatusAilment.OK) { if (HasAbility(character, "Quick Feet")) { speed++; } } if (speed > 6) speed = 6; if (speed < 1) speed = 1; if (map != null && (map.Moral == Enums.MapMoral.None || map.Moral == Enums.MapMoral.NoPenalty || (character.X >= 0 && character.X <= map.MaxX && character.Y >= 0 && character.Y <= map.MaxY && map.Tile[character.X, character.Y].Type == Enums.TileType.Arena))) { character.SpeedLimit = (Enums.Speed)speed; } else { character.SpeedLimit = Enums.Speed.Running; } if (character.VolatileStatus.GetStatus("Immobilize") != null || character.VolatileStatus.GetStatus("Ingrain") != null || character.VolatileStatus.GetStatus("FireSpin") != null || character.VolatileStatus.GetStatus("Whirlpool") != null || character.VolatileStatus.GetStatus("Infestation") != null || character.VolatileStatus.GetStatus("SandTomb") != null || character.VolatileStatus.GetStatus("MagmaStorm") != null || character.VolatileStatus.GetStatus("Bind:0") != null || character.VolatileStatus.GetStatus("Clamp:0") != null || character.VolatileStatus.GetStatus("Wrap:0") != null || character.VolatileStatus.GetStatus("SkyDrop:0") != null || character.VolatileStatus.GetStatus("Bind:1") != null || character.VolatileStatus.GetStatus("Clamp:1") != null || character.VolatileStatus.GetStatus("Wrap:1") != null || character.VolatileStatus.GetStatus("SkyDrop:1") != null || character.VolatileStatus.GetStatus("SolarBeam") != null || character.VolatileStatus.GetStatus("RazorWind") != null || character.VolatileStatus.GetStatus("FocusPunch") != null || character.VolatileStatus.GetStatus("Dig") != null || character.VolatileStatus.GetStatus("Dive") != null || character.VolatileStatus.GetStatus("Bide") != null || character.VolatileStatus.GetStatus("Avalanche") != null || character.VolatileStatus.GetStatus("VitalThrow") != null || character.VolatileStatus.GetStatus("Attract") != null) { character.SpeedLimit = Enums.Speed.Standing; } if (character.CharacterType == Enums.CharacterType.Recruit) { PacketBuilder.AppendSpeedLimit(((Recruit)character).Owner, hitlist); } PacketHitList.MethodEnded(ref hitlist); }
public static bool IsGroundImmune(ICharacter character, IMap map) { bool immune = false; if (character.Type1 == Enums.PokemonType.Flying || character.Type2 == Enums.PokemonType.Flying) { immune = true; } if (character.VolatileStatus.GetStatus("Roost") != null) { immune = false; } if (HasAbility(character, "Levitate")) { immune = true; } if (character.VolatileStatus.GetStatus("MagnetRise") != null) { immune = true; } if (character.VolatileStatus.GetStatus("Telekinesis") != null) { immune = true; } if (character.HasActiveItem(82)) { immune = true; } if (character.HasActiveItem(111)) { immune = false; } if (character.VolatileStatus.GetStatus("Grounded") != null) { immune = false; } if (map != null && map.TempStatus.GetStatus("Gravity") != null) { immune = false; } return immune; }
public static void RefreshCharacterDarkness(ICharacter character, IMap map, PacketHitList hitlist) { PacketHitList.MethodStart(ref hitlist); //sight range character.Darkness = -2; if (map != null && map.Darkness >= 0 && map.Darkness < 7 && HasAbility(character, "Keen Eye")) { character.Darkness = 7; } if (character.HasActiveItem(66)) { character.Darkness = -1; } if (character.HasActiveItem(348)) { character.Darkness = 0; } if (character.VolatileStatus.GetStatus("Blind") != null) { character.Darkness = 0; } if (character.CharacterType == Enums.CharacterType.Recruit) { PacketBuilder.AppendDarkness(((Recruit)character).Owner, hitlist); } PacketHitList.MethodEnded(ref hitlist); }
public static void BlowBack(ICharacter character, IMap map, Enums.Direction dir, PacketHitList hitlist) { if (HasAbility(character, "Suction Cups")) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Suction Cups prevented it from being blown back!", Text.WhiteSmoke), character.X, character.Y, 10); } else if (character.HasActiveItem(111)) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Iron Ball prevented it from being blown back!", Text.WhiteSmoke), character.X, character.Y, 10); } else { WarpToNearestWall(character, map, dir, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was blown back!", Text.WhiteSmoke), character.X, character.Y, 10); } }
public static bool CheckStatusProtection(ICharacter character, ICharacter attacker, IMap map, string status, string tag, bool msg, PacketHitList hitlist) { try { PacketHitList.MethodStart(ref hitlist); ExtraStatus checkStatus; string[] statusParam = status.Split(':'); //if (statusParam[0] == "Confusion" && statusParam[1].ToInt() <= 0) { // if (character.CharacterType == Enums.CharacterType.Recruit && ((Recruit)character).Owner.Player.Confusion <= 0) { // PacketHitList.MethodEnded(ref hitlist); // return true; // } else if (character.CharacterType == Enums.CharacterType.MapNpc && !((MapNpc)character).Confused) { // PacketHitList.MethodEnded(ref hitlist); // return true; // } // if (character.HasActiveItem(347)) { // if (msg) { // hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " can't recover from confusion due to the Blight Clay!", Text.BrightRed), character.X, character.Y, 10); // } // PacketHitList.MethodEnded(ref hitlist); // return true; // } //} if (IsStatusBad(status)) { if (character.VolatileStatus.GetStatus("Safeguard") != null && (attacker == null || !(HasAbility(attacker, "Infiltrator") || HasActiveBagItem(attacker, 7, 0, 0)))) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by Safeguard!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } //pokemon specific item if (HasActiveBagItem(character, 4, -1, (int)GetCharacterWeather(character)) || HasActiveBagItem(character, 4, (int)GetCharacterWeather(character), -1) || HasActiveBagItem(character, 29, 0, 0)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by its item!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } //Type Gems if (character.HasActiveItem(595) && GetCharacterWeather(character) == Enums.Weather.Cloudy) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by the White Gem!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(596) && GetCharacterWeather(character) == Enums.Weather.Sunny) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by the Fiery Gem!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(597) && (GetCharacterWeather(character) == Enums.Weather.Raining || GetCharacterWeather(character) == Enums.Weather.Thunder)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by the Aqua Gem!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(600) && GetCharacterWeather(character) == Enums.Weather.Hail) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by the Icy Gem!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(602) && GetCharacterWeather(character) == Enums.Weather.Cloudy) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by the Poison Gem!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(603) && GetCharacterWeather(character) == Enums.Weather.Sandstorm) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by the Earth Gem!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(605) && GetCharacterWeather(character) == Enums.Weather.Fog) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by the Psyche Gem!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(606) && (GetCharacterWeather(character) == Enums.Weather.None || GetCharacterWeather(character) == Enums.Weather.Ambiguous)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by the Guard Gem!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(609) && (GetCharacterWeather(character) == Enums.Weather.None || GetCharacterWeather(character) == Enums.Weather.Ambiguous)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by the Dragon Gem!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(610) && GetCharacterWeather(character) == Enums.Weather.Fog) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by the Dark Gem!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(611) && GetCharacterWeather(character) == Enums.Weather.Sandstorm) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by the Metal Gem!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasAbility(character, "Leaf Guard") && GetCharacterWeather(character) == Enums.Weather.Sunny && !HasAbility(attacker, "Mold Breaker")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by Leaf Guard!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (attacker != character && statusParam[0] != "Pause" && statusParam[0] != "Taunt" && statusParam[0] != "Torment" && statusParam[0] != "Encore" && statusParam[0] != "MoveSeal" && statusParam[0] != "Disable" && statusParam[0] != "PerishCount" && statusParam[0] != "Curse" && statusParam[0] != "Attract" && statusParam[0] != "Grounded" && character.VolatileStatus.GetStatus("Substitute") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by Substitute!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } switch (statusParam[0]) { case "OK": { if (character.StatusAilment == Enums.StatusAilment.OK) { PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(347)) { if (msg) { switch (character.StatusAilment) { case Enums.StatusAilment.Burn: { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " can't recover from the burn due to the Blight Clay!", Text.BrightRed), character.X, character.Y, 10); } break; case Enums.StatusAilment.Freeze: { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " can't thaw out due to the Blight Clay!", Text.BrightRed), character.X, character.Y, 10); } break; case Enums.StatusAilment.Paralyze: { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " can't recover from paralysis due to the Blight Clay!", Text.BrightRed), character.X, character.Y, 10); } break; case Enums.StatusAilment.Poison: { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " can't recover from poison due to the Blight Clay!", Text.BrightRed), character.X, character.Y, 10); } break; case Enums.StatusAilment.Sleep: { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " can't wake up due to the Blight Clay!", Text.BrightRed), character.X, character.Y, 10); } break; } } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Burn": { if (character.StatusAilment == Enums.StatusAilment.OK) { if (attacker == null || !(HasAbility(attacker, "Infiltrator") || HasActiveBagItem(attacker, 7, 0, 0))) { checkStatus = character.VolatileStatus.GetStatus("Status Guard"); if (checkStatus != null && checkStatus.Tag == "1") { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected from burns!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } if (character.HasActiveItem(633)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was protected by its Rawst Scarf!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasAbility(character, "Water Veil") && !HasAbility(character, "Flare Boost") && !HasAbility(attacker, "Mold Breaker")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Water Veil protected it from a burn!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.Type1 == Enums.PokemonType.Fire || character.Type2 == Enums.PokemonType.Fire) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s type doesn't get burned!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } else if (character.StatusAilment == Enums.StatusAilment.Burn) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already burned!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } else { //if (msg) { // hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " wasn't burned", Text.BrightRed), character.X, character.Y, 10); //} PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Freeze": { if (character.StatusAilment == Enums.StatusAilment.OK) { if (attacker == null || !(HasAbility(attacker, "Infiltrator") || HasActiveBagItem(attacker, 7, 0, 0))) { checkStatus = character.VolatileStatus.GetStatus("Status Guard"); if (checkStatus != null && checkStatus.Tag == "2") { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected from being frozen!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } if (character.HasActiveItem(634)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was protected by its Aspear Scarf!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasAbility(character, "Magma Armor") && !HasAbility(attacker, "Mold Breaker")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Magma Armor protected it from being frozen!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.Type1 == Enums.PokemonType.Ice || character.Type2 == Enums.PokemonType.Ice) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s type doesn't get frozen!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } else if (character.StatusAilment == Enums.StatusAilment.Freeze) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already frozen!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } else { //if (msg) { // hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " wasn't burned", Text.BrightRed), character.X, character.Y, 10); //} PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Paralyze": { if (character.StatusAilment == Enums.StatusAilment.OK) { if (attacker == null || !(HasAbility(attacker, "Infiltrator") || HasActiveBagItem(attacker, 7, 0, 0))) { checkStatus = character.VolatileStatus.GetStatus("Status Guard"); if (checkStatus != null && checkStatus.Tag == "3") { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected from paralysis!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } if (character.HasActiveItem(632)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was protected by its Cheri Scarf!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasAbility(character, "Limber") && !HasAbility(attacker, "Mold Breaker")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Limber prevented it from being paralyzed!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } else if (character.StatusAilment == Enums.StatusAilment.Paralyze) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already paralyzed!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } else { //if (msg) { // hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " wasn't burned", Text.BrightRed), character.X, character.Y, 10); //} PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Poison": { if (character.StatusAilment == Enums.StatusAilment.OK) { if (attacker == null || !(HasAbility(attacker, "Infiltrator") || HasActiveBagItem(attacker, 7, 0, 0))) { checkStatus = character.VolatileStatus.GetStatus("Status Guard"); if (checkStatus != null && checkStatus.Tag == "4") { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected from poison!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } if (HasAbility(character, "Immunity") && !HasAbility(character, "Toxic Boost") && !HasAbility(attacker, "Mold Breaker")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Immunity prevented it from being poisoned!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.Type1 == Enums.PokemonType.Poison || character.Type2 == Enums.PokemonType.Poison || character.Type1 == Enums.PokemonType.Steel || character.Type2 == Enums.PokemonType.Steel) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s type doesn't get poisoned!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(483)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was protected by its Pecha Scarf!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } else if (character.StatusAilment == Enums.StatusAilment.Poison) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already poisoned!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } else { //if (msg) { // hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " wasn't burned", Text.BrightRed), character.X, character.Y, 10); //} PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Sleep": { if (character.StatusAilment == Enums.StatusAilment.OK) { if (attacker == null || !(HasAbility(attacker, "Infiltrator") || HasActiveBagItem(attacker, 7, 0, 0))) { checkStatus = character.VolatileStatus.GetStatus("Status Guard"); if (checkStatus != null && checkStatus.Tag == "5") { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected from paralysis!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } //Sweet Veil if (HasAbility(character, "Sweet Veil") && !HasAbility(attacker, "Mold Breaker")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " can't become drowsy due to Sweet Veil!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(59)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Insomniscope prevented it from falling asleep!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.VolatileStatus.GetStatus("Sleepless") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " can't fall asleep!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasAbility(character, "Insomnia") && !HasAbility(attacker, "Mold Breaker")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Insomnia prevented it from falling asleep!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasAbility(character, "Vital Spirit") && !HasAbility(attacker, "Mold Breaker")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Vital Spirit prevented it from falling asleep!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } else if (character.StatusAilment == Enums.StatusAilment.Sleep) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already asleep!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } else { //if (msg) { // hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " wasn't burned", Text.BrightRed), character.X, character.Y, 10); //} PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Confusion": { if (character.VolatileStatus.GetStatus("Confusion") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already confused!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if ((attacker == null || !(HasAbility(attacker, "Infiltrator") || HasActiveBagItem(attacker, 7, 0, 0))) && character.VolatileStatus.GetStatus("Confusion Guard") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected from confusion!", Text.BrightCyan), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(323)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Persim Band prevented confusion!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasAbility(character, "Own Tempo") && !HasAbility(character, "Tangled Feet") && !HasAbility(attacker, "Mold Breaker")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Own Tempo prevented it from becoming confused!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } //if (character.CharacterType == Enums.CharacterType.Recruit) { // if (((Recruit)character).Owner.Player.Confusion > 0 && statusParam[1].ToInt() > 0) { // if (msg) { // hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already confused!", Text.BrightRed), character.X, character.Y, 10); // } // PacketHitList.MethodEnded(ref hitlist); // return true; // } //} else { // if (((MapNpc)character).Confused) { // if (msg) { // hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already confused!", Text.BrightRed), character.X, character.Y, 10); // } // PacketHitList.MethodEnded(ref hitlist); // return true; // } //} } break; case "Cringe": { if (HasAbility(character, "Inner Focus") && !HasAbility(attacker, "Mold Breaker")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Inner Focus prevented it from cringing!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Immobilize": { if (character.VolatileStatus.GetStatus("Immobilize") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already Immobilized!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(40)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was protected from being immobilized by the Shed Shell!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasAbility(character, "Run Away")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " avoided immobilization with Run Away!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Nightmare": { if (character.VolatileStatus.GetStatus("Nightmare") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already under the effects of Nightmare!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(498)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg("The Lunar Wing protected " + character.Name + " from the nightmare!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "GastroAcid": { if (character.VolatileStatus.GetStatus("GastroAcid") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already under the effects of Gastro Acid!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Attract": { if (character.VolatileStatus.GetStatus("Attract") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already infatuated!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasAbility(character, "Oblivious") && !HasAbility(attacker, "Mold Breaker")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " avoided infatuation with Oblivious!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasActiveBagItem(character, 14, 0, 0)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by its item!", Text.WhiteSmoke), character.X, character.Y, 10); } return true; } } break; case "Encore": { if (HasActiveBagItem(character, 14, 0, 0)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by its item!", Text.WhiteSmoke), character.X, character.Y, 10); } return true; } } break; case "Torment": { if (HasActiveBagItem(character, 14, 0, 0)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by its item!", Text.WhiteSmoke), character.X, character.Y, 10); } return true; } } break; case "Taunt": { if (HasActiveBagItem(character, 14, 0, 0)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is protected by its item!", Text.WhiteSmoke), character.X, character.Y, 10); } return true; } } break; case "Embargo": { if (character.VolatileStatus.GetStatus("Embargo") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already under the effects of Embargo!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "HealBlock": { if (character.VolatileStatus.GetStatus("HealBlock") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already under the effects of Heal Block!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Substitute": { if (character.VolatileStatus.GetStatus("Substitute") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " already has a substitute!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Ingrain": { if (character.VolatileStatus.GetStatus("Ingrain") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " already has its roots planted!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "AquaRing": { if (character.VolatileStatus.GetStatus("AquaRing") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " already has an Aqua Ring!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Wish": { if (character.VolatileStatus.GetStatus("Wish") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already being wished upon!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Exposed": { if (character.VolatileStatus.GetStatus("Exposed") != null) { if (msg && !HasActiveBagItem(character, 20, 9, 0) && !HasActiveBagItem(character, 20, 6, 0)) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already exposed!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "MiracleEye": { if (character.VolatileStatus.GetStatus("MiracleEye") != null) { if (msg && !HasActiveBagItem(character, 20, 2, 0)) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " can already hit Dark-type Pok�mon with Psychic-type moves!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Bind": { if (character.VolatileStatus.GetStatus("Bind:0") != null && statusParam[1] == "0" || character.VolatileStatus.GetStatus("Bind:1") != null && statusParam[1] == "1") { PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(40) && statusParam[1] == "0") { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Shed Shell protected it from being trapped!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasAbility(character, "Run Away")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " avoided being trapped with Run Away!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Clamp": { if (character.VolatileStatus.GetStatus("Clamp:0") != null && statusParam[1] == "0" || character.VolatileStatus.GetStatus("Clamp:1") != null && statusParam[1] == "1") { PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(40) && statusParam[1] == "0") { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Shed Shell protected it from being trapped!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasAbility(character, "Run Away")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " avoided being trapped with Run Away!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Wrap": { if (character.VolatileStatus.GetStatus("Wrap:0") != null && statusParam[1] == "0" || character.VolatileStatus.GetStatus("Wrap:1") != null && statusParam[1] == "1") { PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(40) && statusParam[1] == "0") { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Shed Shell protected it from being trapped!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasAbility(character, "Run Away")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " avoided being trapped with Run Away!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "FireSpin": { if (character.VolatileStatus.GetStatus("FireSpin") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already trapped by Fire Spin!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(40)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Shed Shell protected it from being trapped!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasAbility(character, "Run Away")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " avoided being trapped with Run Away!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Whirlpool": { if (character.VolatileStatus.GetStatus("Whirlpool") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already trapped by Whirlpool!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(40)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Shed Shell protected it from being trapped!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasAbility(character, "Run Away")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " avoided being trapped with Run Away!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Infestation": { if (character.VolatileStatus.GetStatus("Infesation") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already trapped by an Infestation!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(40)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Shed Shell protected it from being trapped!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasAbility(character, "Run Away")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " avoided being trapped with Run Away!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "SandTomb": { if (character.VolatileStatus.GetStatus("SandTomb") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already trapped by Sand Tomb!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(40)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Shed Shell protected it from being trapped!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasAbility(character, "Run Away")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " avoided being trapped with Run Away!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "MagmaStorm": { if (character.VolatileStatus.GetStatus("MagmaStorm") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already trapped by Magma Storm!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.HasActiveItem(40)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s Shed Shell protected it from being trapped!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasAbility(character, "Run Away")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " avoided being trapped with Run Away!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "LeechSeed": { if (statusParam[1] == "0") { if (character.VolatileStatus.GetStatus("LeechSeed") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " already has a Leech Seed!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.Type1 == Enums.PokemonType.Grass || character.Type2 == Enums.PokemonType.Grass) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " didn't take on the Leech Seed.", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } } break; case "TypeReduce": { checkStatus = character.VolatileStatus.GetStatus("TypeReduce"); if (checkStatus != null && statusParam[1].ToInt() == checkStatus.Counter) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " already takes reduced damage from " + (Enums.PokemonType)statusParam[1].ToInt() + " -type moves!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "TypeBoost": { checkStatus = character.VolatileStatus.GetStatus("TypeBoost"); if (checkStatus != null && statusParam[1].ToInt() == checkStatus.Counter) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s " + (Enums.PokemonType)statusParam[1].ToInt() + " -type moves are already boosted!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "AttackReturn": { checkStatus = character.VolatileStatus.GetStatus("AttackReturn"); if (checkStatus != null && statusParam[1].ToInt() == checkStatus.Counter) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already set to counter " + (Enums.MoveCategory)statusParam[1].ToInt() + " moves!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "FlashFire": { if (character.VolatileStatus.GetStatus("FlashFire") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already powered up by Flash Fire!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "MoveSeal": { if (character.Moves[statusParam[1].ToInt()].MoveNum <= 0) { PacketHitList.MethodEnded(ref hitlist); return true; } if (character.VolatileStatus.GetStatus(status) != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s " + MoveManager.Moves[character.Moves[statusParam[1].ToInt()].MoveNum].Name + " is already sealed!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Disable": { if (character.Moves[statusParam[1].ToInt()].MoveNum == 0) { PacketHitList.MethodEnded(ref hitlist); return true; } if (character.VolatileStatus.GetStatus("Disable") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " already has a move disabled!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Stockpile": { checkStatus = character.VolatileStatus.GetStatus("Stockpile"); if (checkStatus != null && checkStatus.Counter >= 3) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " can't stockpile any more!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Roost": { if (map.Tile[character.X, character.Y].Type == Enums.TileType.MobileBlock) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " can't land here!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "PerishCount": { checkStatus = character.VolatileStatus.GetStatus("PerishCount"); if (checkStatus != null && checkStatus.Counter <= statusParam[1].ToInt()) { PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "FutureSight": { if (character.VolatileStatus.GetStatus("FutureSight") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already targeted by Future Sight!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "FocusEnergy": { if (character.VolatileStatus.GetStatus("FocusEnergy") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already focused!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Yawn": { if (character.VolatileStatus.GetStatus("Sleepless") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " can't become drowsy its sleeplessness!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasAbility(character, "Insomnia") && !HasAbility(attacker, "Mold Breaker")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " can't become drowsy due to Insomnia!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (HasAbility(character, "Vital Spirit") && !HasAbility(attacker, "Mold Breaker")) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " can't become drowsy due to Vital Spirit!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.VolatileStatus.GetStatus("Yawn") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already yawning!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.StatusAilment != Enums.StatusAilment.OK) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " didn't yawn!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Sleepless": { if (character.StatusAilment == Enums.StatusAilment.Sleep && character.HasActiveItem(347)) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " can't wake up due to the Blight Clay!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } if (character.VolatileStatus.GetStatus("Sleepless") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already sleepless!", Text.BrightRed), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Status Guard": { checkStatus = character.VolatileStatus.GetStatus("Status Guard"); if (checkStatus != null && tag == checkStatus.Tag) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already protected from the " + (Enums.StatusAilment)tag.ToInt() + " status!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Confusion Guard": { if (character.VolatileStatus.GetStatus("Confusion Guard") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already protected from confusion", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Wide Guard": { if (character.VolatileStatus.GetStatus("WideGuard") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already protected by Wide Guard!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Quick Guard": { if (character.VolatileStatus.GetStatus("QuickGuard") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already protected by Quick Guard!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Protect": { if (character.VolatileStatus.GetStatus("Protect") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already protected!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Endure": { if (character.VolatileStatus.GetStatus("Endure") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already enduring!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "MagicCoat": { if (character.VolatileStatus.GetStatus("MagicCoat") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already protected by Magic Coat!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "MagnetRise": { if (character.VolatileStatus.GetStatus("MagnetRise") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already levitating with Magnet Rise!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Telekinesis": { if (character.VolatileStatus.GetStatus("Telekinesis") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " is already floating from Telekinesis!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "Counter": { if (character.VolatileStatus.GetStatus("Counter") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " already has Counter up!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "MirrorCoat": { if (character.VolatileStatus.GetStatus("MirrorCoat") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " already has Mirror Coat up!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "MetalBurst": { if (character.VolatileStatus.GetStatus("MetalBurst") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " already has Metal Burst up!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; case "DestinyBond": { if (character.VolatileStatus.GetStatus("DestinyBond") != null) { if (msg) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " already has Destiny Bond up!", Text.WhiteSmoke), character.X, character.Y, 10); } PacketHitList.MethodEnded(ref hitlist); return true; } } break; } PacketHitList.MethodEnded(ref hitlist); return false; } catch (Exception ex) { Messenger.AdminMsg("Error: CheckStatusProtection " + status + " " + tag, Text.Black); Messenger.AdminMsg(ex.ToString(), Text.Black); return false; } }
public static bool WillTrapActivate(ICharacter character, IMap map, int x, int y) { Tile tile = map.Tile[x, y]; bool willActivate = true; if (character.CharacterType == Enums.CharacterType.MapNpc) { if (tile.String1 == "") willActivate = false; if (NpcManager.Npcs[((MapNpc)character).Num].Behavior == Enums.NpcBehavior.Friendly) willActivate = false; } else if (character.CharacterType == Enums.CharacterType.Recruit) { if (((Recruit)character).Owner.Player.CharID == tile.String1) { willActivate = false; } else if (!string.IsNullOrEmpty(((Recruit)character).Owner.Player.GuildName) && ((Recruit)character).Owner.Player.GuildName == tile.String2) { willActivate = false; } else if (((Recruit)character).Owner.Player.IsInParty()) { Server.Players.Parties.Party party = PartyManager.FindPlayerParty(((Recruit)character).Owner); if (party != null) { if (party.IsPlayerInParty(tile.String1)) { willActivate = false; } } } //if (((Recruit)character).Owner.Player.PK) willActivate = true; } if (character.HasActiveItem(142)) willActivate = false; return willActivate; }
public static void RandomWarp(ICharacter character, IMap warpMap, bool msg, PacketHitList hitlist, int startX, int endX, int startY, int endY) { if (HasAbility(character, "Suction Cups")) { if (msg) { hitlist.AddPacketToMap(warpMap, PacketBuilder.CreateBattleMsg(character.Name + "'s Suction Cups prevented it from being warped!", Text.WhiteSmoke), character.X, character.Y, 10); } } else if (character.HasActiveItem(111)) { if (msg) { hitlist.AddPacketToMap(warpMap, PacketBuilder.CreateBattleMsg(character.Name + "'s Iron Ball prevented it from being warped!", Text.WhiteSmoke), character.X, character.Y, 10); } } else { PacketHitList.MethodStart(ref hitlist); if (startX < 0) startX = 0; if (startX > warpMap.MaxX) startX = warpMap.MaxX; if (endX < 0) endX = 0; if (endX > warpMap.MaxX) endX = warpMap.MaxX; if (startY < 0) startY = 0; if (startY > warpMap.MaxY) startY = warpMap.MaxY; if (endY < 0) endY = 0; if (endY > warpMap.MaxY) endY = warpMap.MaxY; int x, y; FindFreeTile(warpMap, startX, startY, endX, endY, out x, out y); if (x == -1) { if (msg) { hitlist.AddPacketToMap(warpMap, PacketBuilder.CreateBattleMsg(character.Name + " didn't warp.", Text.BrightRed), character.X, character.Y, 10); } } else { PointWarp(character, warpMap, hitlist, x, y); } PacketHitList.MethodEnded(ref hitlist); } }
public static void PointWarp(ICharacter character, IMap warpMap, PacketHitList hitlist, int X, int Y, bool msg) { if (HasAbility(character, "Suction Cups")) { if (msg) { hitlist.AddPacketToMap(warpMap, PacketBuilder.CreateBattleMsg(character.Name + "'s Suction Cups prevented it from being warped!", Text.WhiteSmoke), character.X, character.Y, 10); } } else if (character.HasActiveItem(111)) { if (msg) { hitlist.AddPacketToMap(warpMap, PacketBuilder.CreateBattleMsg(character.Name + "'s Iron Ball prevented it from being warped!", Text.WhiteSmoke), character.X, character.Y, 10); } } else { PacketHitList.MethodStart(ref hitlist); if (msg) { hitlist.AddPacketToMap(warpMap, PacketBuilder.CreateBattleMsg(character.Name + " warped!", Text.WhiteSmoke), character.X, character.Y, 10); } character.X = X; character.Y = Y; if (character.CharacterType == Enums.CharacterType.Recruit) { PacketBuilder.AppendPlayerXY(((Recruit)character).Owner, hitlist); } else if (character.CharacterType == Enums.CharacterType.MapNpc) { PacketBuilder.AppendNpcXY(warpMap, hitlist, ((MapNpc)character).MapSlot); } PacketHitList.MethodEnded(ref hitlist); } }
public static void OnStep(IMap map, ICharacter character, Enums.Speed speed, PacketHitList hitlist) { try { ExtraStatus status; PacketHitList.MethodStart(ref hitlist); if (speed != Enums.Speed.Slip) { int stepCounter; if (character.CharacterType == Enums.CharacterType.Recruit) { ((Recruit)character).Owner.Player.HPStepCounter++; if (((Recruit)character).Owner.Player.Map.HungerEnabled) { if (character.HasActiveItem(151)) { ((Recruit)character).Owner.Player.BellyStepCounter += 5; } else if (character.HasActiveItem(152)) { //nothing } else if (character.HasActiveItem(162)) { ((Recruit)character).Owner.Player.BellyStepCounter += 20; } else { ((Recruit)character).Owner.Player.BellyStepCounter += 10; } if (HasAbility(character, "Gluttony")) { ((Recruit)character).Owner.Player.BellyStepCounter += 10; } } stepCounter = ((Recruit)character).Owner.Player.HPStepCounter; ElectrostasisTower.OnPlayerStep(((Recruit)character).Owner); if (stepCounter % 5 == 0) { if (map.MapID == MapManager.GenerateMapID(737)) { bool hasBeenWelcomed = ((Recruit)character).Owner.Player.StoryHelper.ReadSetting("[Gameplay]-HasBeenWelcomed").ToBool(); if (!hasBeenWelcomed) { hitlist.AddPacketToMap(map, PacketBuilder.CreateChatMsg(((Recruit)character).Owner.Player.Name + " is new to " + Settings.GameNameShort + "! Welcome!", Text.BrightGreen)); ((Recruit)character).Owner.Player.StoryHelper.SaveSetting("[Gameplay]-HasBeenWelcomed", "True"); } } } } else { ((MapNpc)character).HPStepCounter++; stepCounter = ((MapNpc)character).HPStepCounter; } if (MapManager.IsMapActive(character.MapID)) { RemoveExtraStatus(character, map, "Roost", hitlist); RemoveExtraStatus(character, map, "Endure", hitlist); RemoveExtraStatus(character, map, "DestinyBond", hitlist); status = character.VolatileStatus.GetStatus("Rage"); if (status != null) { status.Counter--; if (status.Counter <= 0) { RemoveExtraStatus(character, map, "Rage", hitlist); } } status = character.VolatileStatus.GetStatus("MetalBurst"); if (status != null) { status.Counter--; if (status.Counter <= 0) { RemoveExtraStatus(character, map, "MetalBurst", hitlist); } } //if (character.VolatileStatus.GetStatus("Taunt") != null) { // character.VolatileStatus.GetStatus("Taunt").Counter--; // if (character.VolatileStatus.GetStatus("Taunt").Counter <= 0) { // RemoveExtraStatus(character, map, "Taunt", hitlist); // } //} Tile steppedTile = map.Tile[character.X, character.Y]; if (steppedTile.Type == Enums.TileType.MobileBlock) { if (steppedTile.Data1 % 32 >= 16) { if (character.CharacterType == Enums.CharacterType.Recruit) { if (((Recruit)character).Owner.Player.Map.HungerEnabled && character.VolatileStatus.GetStatus("SuperMobile") == null) { ((Recruit)character).Owner.Player.BellyStepCounter += 400; } } } else if (steppedTile.Data1 % 4 >= 2) { if (steppedTile.String1 == "1") { if (!CheckStatusProtection(character, map, Enums.StatusAilment.Burn.ToString(), false, hitlist)) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg("The water's boiling hot!", Text.BrightRed), character.X, character.Y, 10); SetStatusAilment(character, map, Enums.StatusAilment.Burn, 0, hitlist); } } else if (steppedTile.String1 == "2") { if (!CheckStatusProtection(character, map, Enums.StatusAilment.Freeze.ToString(), false, hitlist)) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg("The water's freezing cold!", Text.BrightRed), character.X, character.Y, 10); SetStatusAilment(character, map, Enums.StatusAilment.Freeze, 0, hitlist); } } else if (steppedTile.String1 == "3") { if (!CheckStatusProtection(character, map, Enums.StatusAilment.Paralyze.ToString(), false, hitlist)) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg("The water is numbing!", Text.BrightRed), character.X, character.Y, 10); SetStatusAilment(character, map, Enums.StatusAilment.Paralyze, 0, hitlist); } } else if (steppedTile.String1 == "4") { if (!CheckStatusProtection(character, map, Enums.StatusAilment.Poison.ToString(), false, hitlist)) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg("The water's poisoned!", Text.BrightRed), character.X, character.Y, 10); SetStatusAilment(character, map, Enums.StatusAilment.Poison, 1, hitlist); } } else if (steppedTile.String1 == "5") { if (!CheckStatusProtection(character, map, Enums.StatusAilment.Sleep.ToString(), false, hitlist)) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg("The water is oddly calming...", Text.BrightRed), character.X, character.Y, 10); SetStatusAilment(character, map, Enums.StatusAilment.Sleep, 3, hitlist); } } else if (character.StatusAilment == Enums.StatusAilment.Burn && !CheckStatusProtection(character, map, Enums.StatusAilment.OK.ToString(), false, hitlist)) { SetStatusAilment(character, map, Enums.StatusAilment.OK, 0, hitlist); } } else if (steppedTile.Data1 % 16 >= 8 && !character.HasActiveItem(805) && !CheckStatusProtection(character, map, Enums.StatusAilment.Burn.ToString(), false, hitlist)) { SetStatusAilment(character, map, Enums.StatusAilment.Burn, 0, hitlist); } } } if (stepCounter % 5 == 0) { if (character.HasActiveItem(344) && map.MapType == Enums.MapType.RDungeonMap && Server.Math.Rand(0, 3) == 0) { RandomWarp(character, map, false, hitlist); } int newHP = character.HP; //subtract weather damage, sticky items if (stepCounter % 10 == 0) { //Overcoat bool overcoat = false; TargetCollection targets = MoveProcessor.GetTargetsInRange(Enums.MoveRange.Room, 10, map, character, character.X, character.Y, Enums.Direction.Up, false, true, true); for (int i = 0; i < targets.Count; i++) { if (HasAbility(targets[i], "Overcoat") || HasActiveBagItem(character, 47, 0, 0)) { overcoat = true; break; } } switch (GetCharacterWeather(character)) { case (Enums.Weather.Hail): { if (HasAbility(character, "Ice Body") && (character.CharacterType == Enums.CharacterType.MapNpc || ((Recruit)character).Belly > 0)) { newHP += 6; } if (HasAbility(character, "Snow Cloak")) { } else if (HasAbility(character, "Ice Body")) { } else if (HasAbility(character, "Magic Guard")) { } else if (character.Type1 == Enums.PokemonType.Ice || character.Type2 == Enums.PokemonType.Ice) { } else if (overcoat) { } else { newHP -= 6; } } break; case (Enums.Weather.Sandstorm): { if (HasAbility(character, "Magic Guard")) { } else if (HasAbility(character, "Sand Veil")) { } else if (HasAbility(character, "Sand Force")) { } else if (character.Type1 == Enums.PokemonType.Rock || character.Type2 == Enums.PokemonType.Rock) { } else if (character.Type1 == Enums.PokemonType.Ground || character.Type2 == Enums.PokemonType.Ground) { } else if (character.Type1 == Enums.PokemonType.Steel || character.Type2 == Enums.PokemonType.Steel) { } else if (overcoat) { } else { newHP -= 5; } } break; case (Enums.Weather.Sunny): { if (HasAbility(character, "Dry Skin") && !overcoat && !HasAbility(character, "Magic Guard")) { newHP -= 5; } if (HasAbility(character, "Solar Power") && !overcoat && !HasAbility(character, "Magic Guard")) { newHP -= 5; } } break; case (Enums.Weather.Thunder): case (Enums.Weather.Raining): { if (HasAbility(character, "Dry Skin") && (character.CharacterType == Enums.CharacterType.MapNpc || ((Recruit)character).Belly > 0)) { newHP += 5; } if (HasAbility(character, "Rain Dish") && (character.CharacterType == Enums.CharacterType.MapNpc || ((Recruit)character).Belly > 0)) { newHP += 5; } } break; } if (character.HasActiveItem(431)) { Sticky(character, map, hitlist); } } if (character.CharacterType == Enums.CharacterType.Recruit && ((Recruit)character).Belly <= 0) { newHP -= 5; hitlist.AddPacket(((Recruit)character).Owner, PacketBuilder.CreateSoundPacket("magic129.wav")); } //add HP based on natural healing int h = 0; if ((character.CharacterType == Enums.CharacterType.MapNpc || ((Recruit)character).Belly > 0) && character.StatusAilment != Enums.StatusAilment.Poison) { h += 100; } if (character.StatusAilment == Enums.StatusAilment.Poison) { if (HasAbility(character, "Poison Heal") && (character.CharacterType == Enums.CharacterType.MapNpc || ((Recruit)character).Belly > 0)) { h += (200 * character.StatusAilmentCounter); } else if (HasAbility(character, "Magic Guard") && (character.CharacterType == Enums.CharacterType.MapNpc || ((Recruit)character).Belly > 0) || (HasAbility(character, "Toxic Boost") && HasAbility(character, "Immunity"))) { } else { h -= (100 * character.StatusAilmentCounter); } } if (character.HasActiveItem(298) && (character.CharacterType == Enums.CharacterType.MapNpc || ((Recruit)character).Belly > 0)) {//heal ribbon h += 150; } if (HasActiveBagItem(character, 12, 0, 0) && (character.CharacterType == Enums.CharacterType.MapNpc || ((Recruit)character).Belly > 0)) {//heal ribbon h += 150; } if (character.HasActiveItem(154)) { if (character.Type1 == Enums.PokemonType.Poison || character.Type2 == Enums.PokemonType.Poison) { h += 50; } else { h -= 100; } } if (h != 0) { if (character.CharacterType == Enums.CharacterType.Recruit && character.HasActiveItem(298) && newHP < character.MaxHP && ((character.MaxHP + character.HPRemainder) * h / 4000) > 0) { if (((Recruit)character).Owner.Player.Map.HungerEnabled) { ((Recruit)character).Owner.Player.BellyStepCounter += 20; } } if (h > 0 && character.VolatileStatus.GetStatus("HealBlock") != null) { } else { newHP += ((character.MaxHP + character.HPRemainder) * h / 4000); } int newRemainder = ((character.MaxHP + character.HPRemainder) % 40); character.HPRemainder = newRemainder; } if (newHP > character.MaxHP) { newHP = character.MaxHP; } if (newHP != character.HP) { if (character.CharacterType == Enums.CharacterType.Recruit) { if (newHP <= 0) { hitlist.AddPacketToMap(map, PacketBuilder.CreateChatMsg("Oh, no! " + character.Name + " fainted!", Text.BrightRed)); OnDeath(((Recruit)character).Owner, Enums.KillType.Other); } else { ((Recruit)character).Owner.Player.SetHP(newHP); } } else { if (newHP <= 0) { OnNpcDeath(hitlist, null, (MapNpc)character); //((MapNpc)character).Num = 0; //((MapNpc)character).HP = 0; MapManager.RetrieveActiveMap(character.MapID).ActiveNpc[((MapNpc)character).MapSlot] = new MapNpc(character.MapID, ((MapNpc)character).MapSlot); hitlist.AddPacketToMap(map, TcpPacket.CreatePacket("npcdead", ((MapNpc)character).MapSlot)); } else { character.HP = newHP; } } } if ((character.CharacterType == Enums.CharacterType.MapNpc || ((Recruit)character).Belly > 0) && character.VolatileStatus.GetStatus("AquaRing") != null) { int heal = character.MaxHP / 32; if (heal < 1) heal = 1; hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s health is restored by Aqua Ring!", Text.BrightGreen), character.X, character.Y, 10); HealCharacter(character, map, heal, hitlist); } //if (character.VolatileStatus.GetStatus("LeechSeed:0") != null && !HasAbility(character, "Magic Guard")) { // int seeddmg = character.MaxHP / 32; // if (seeddmg < 1) seeddmg = 1; // int heal = 5; // if (character.VolatileStatus.GetStatus("LeechSeed:0").Target.HasActiveItem(194)) heal = 6; // hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s health is sapped by Leech Seed!", Text.BrightRed), character.X, character.Y, 10); // DamageCharacter(character, map, seeddmg, Enums.KillType.Other, hitlist, true); // if (HasAbility(character, "Liquid Ooze")) { // hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.VolatileStatus.GetStatus("LeechSeed:0").Target.Name + " sucked up the Liquid Ooze!", Text.BrightRed), character.X, character.Y, 10); // DamageCharacter(character.VolatileStatus.GetStatus("LeechSeed:0").Target, MapManager.RetrieveActiveMap(character.VolatileStatus.GetStatus("LeechSeed:0").Target.MapID), seeddmg, Enums.KillType.Other, hitlist, true); // } else { // HealCharacter(character.VolatileStatus.GetStatus("LeechSeed:0").Target, MapManager.RetrieveActiveMap(character.VolatileStatus.GetStatus("LeechSeed:0").Target.MapID), seeddmg * heal / 5, hitlist); // } //} } status = character.VolatileStatus.GetStatus("Confusion"); if (status != null) { status.Counter--; if (status.Counter <= 0) { RemoveExtraStatus(character, map, "Confusion", hitlist); } } status = character.VolatileStatus.GetStatus("Invisible"); if (status != null) { status.Counter--; if (status.Counter <= 0) { RemoveExtraStatus(character, map, "Invisible", hitlist); } } status = character.VolatileStatus.GetStatus("Blind"); if (status != null) { status.Counter--; if (status.Counter <= 0) { RemoveExtraStatus(character, map, "Blind", hitlist); } } status = character.VolatileStatus.GetStatus("Shocker"); if (status != null) { status.Counter--; if (status.Counter <= 0) { RemoveExtraStatus(character, map, "Shocker", hitlist); } } //if (character.CharacterType == Enums.CharacterType.Recruit) { // if (((Recruit)character).Owner.Player.Confusion != 0) { // ((Recruit)character).Owner.Player.Confusion--; // if (((Recruit)character).Owner.Player.Confusion <= 0) { // ((Recruit)character).Owner.Player.Confusion = 1; // if (!CheckStatusProtection(character, map, "Confusion:0", false, hitlist)) { // Confuse(character, map, 0, hitlist); // } // } // } //} else { // if (((MapNpc)character).Confused != 0) { // ((MapNpc)character).Confused--; // if (((MapNpc)character).Confused <= 0) { // ((MapNpc)character).Confused = 1; // if (!CheckStatusProtection(character, map, "Confusion:0", false, hitlist)) { // Confuse(character, map, 0, hitlist); // } // } // } //} if (character.CharacterType == Enums.CharacterType.Recruit) { ((Recruit)character).Owner.Player.ProcessHunger(hitlist); } if (character.CharacterType == Enums.CharacterType.Recruit) { Client clientOwner = ((Recruit)character).Owner; StoryHelper.OnStep(clientOwner, hitlist); if (stepCounter % 10 == 0) { EggStep(clientOwner); } } } PacketHitList.MethodEnded(ref hitlist); } catch (Exception ex) { Messenger.AdminMsg("Error: OnStep", Text.Black); } }
private static void Sticky(ICharacter character, IMap map, PacketHitList hitlist) { PacketHitList.MethodStart(ref hitlist); if (character.HasActiveItem(421)) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s No-Stick Cap prevented any items from becoming sticky!", Text.WhiteSmoke), character.X, character.Y, 10); } else { if (character.CharacterType == Enums.CharacterType.Recruit) { Client client = ((Recruit)character).Owner; List<int> itemsToCheck = new List<int>(); for (int i = 1; i <= client.Player.MaxInv; i++) { if (client.Player.Inventory[i].Num > 0 && !client.Player.Inventory[i].Sticky) { itemsToCheck.Add(i); } } if (itemsToCheck.Count > 0) { int stickySlot = itemsToCheck[Server.Math.Rand(0, itemsToCheck.Count)]; if (client.Player.Inventory[stickySlot].Num > 0 && !client.Player.Inventory[stickySlot].Sticky) { client.Player.SetItemSticky(stickySlot, true); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s " + ItemManager.Items[client.Player.Inventory[stickySlot].Num].Name + " became sticky!", Text.BrightRed), character.X, character.Y, 10); } else { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg("Nothing particularly bad happened to " + character.Name + "...", Text.Blue), character.X, character.Y, 10); } } else { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg("Nothing particularly bad happened to " + character.Name + "...", Text.Blue), character.X, character.Y, 10); } } else if (character.CharacterType == Enums.CharacterType.MapNpc) { MapNpc npc = character as MapNpc; if (npc.HeldItem != null && !npc.HeldItem.Sticky) { npc.HeldItem.Sticky = true; if (npc.ActiveItems.Contains(npc.HeldItem.Num)) { npc.RemoveFromActiveItemList(npc.HeldItem.Num); } hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s " + ItemManager.Items[npc.HeldItem.Num].Name + " became sticky!", Text.BrightRed), character.X, character.Y, 10); } else { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg("Nothing particularly bad happened to " + character.Name + "...", Text.Blue), character.X, character.Y, 10); } } } PacketHitList.MethodEnded(ref hitlist); }