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C# (CSharp) ICharacter.AddToInventory Examples
Programming Language:
C# (CSharp)
Class/Type:
ICharacter
Method/Function:
AddToInventory
Examples at hotexamples.com:
1
C# (CSharp) ICharacter.AddToInventory - 1 examples found
. These are the top rated real world C# (CSharp) examples of
ICharacter.AddToInventory
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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HasActiveItem(15)
Attack(14)
CanSee(6)
Act(5)
Call(5)
BuffStat(4)
DecreaseAbility(4)
AddItem(4)
IncreaseAbility(4)
ReceiveHit(3)
ApplySkill(3)
ActivateWeapon(3)
ApplyDamage(3)
ApplyEffect(3)
AddEffect(2)
Respond(2)
SetJumpDelegate(2)
AffectHealth(2)
AbilityDamage(2)
AddCash(2)
AddAffliction(2)
ActionInput(2)
ToDbCharacter(2)
AddGold(1)
CalculateOriginalSprite(1)
ChangeController(1)
ChangeCondition(1)
ChangeAlliance(1)
Action3Down(1)
Action3Up(1)
CalculateOriginalType(1)
CalculateOriginalForm(1)
CrossHurdle(1)
CalculateOriginalAbility(1)
Action4Down(1)
BlockCollide(1)
BeAttacked(1)
Background(1)
BackToInv(1)
AutoLook(1)
ChangeForm(1)
Action2Up(1)
AttackRoll(1)
SetArmor(1)
ToBytes(1)
TargetTileAndSelectActions(1)
SetName(1)
Acrobatics(1)
SetBlockAmount(1)
SetAttributes(1)
Frequently Used Methods
HasActiveItem (15)
Attack (14)
CanSee (6)
Act (5)
Call (5)
BuffStat (4)
DecreaseAbility (4)
AddItem (4)
IncreaseAbility (4)
ReceiveHit (3)
Frequently Used Methods
ApplySkill (3)
ActivateWeapon (3)
ApplyDamage (3)
ApplyEffect (3)
AddEffect (2)
Respond (2)
SetJumpDelegate (2)
AffectHealth (2)
AbilityDamage (2)
AddCash (2)
AddAffliction (2)
ActionInput (2)
ToDbCharacter (2)
AddGold (1)
CalculateOriginalSprite (1)
ChangeController (1)
ChangeCondition (1)
ChangeAlliance (1)
Action3Down (1)
Action3Up (1)
Frequently Used Methods
AddAffliction (2)
ActionInput (2)
ToDbCharacter (2)
AddGold (1)
CalculateOriginalSprite (1)
ChangeController (1)
ChangeCondition (1)
ChangeAlliance (1)
Action3Down (1)
Action3Up (1)
CalculateOriginalType (1)
CalculateOriginalForm (1)
CrossHurdle (1)
CalculateOriginalAbility (1)
Action4Down (1)
BlockCollide (1)
BeAttacked (1)
Background (1)
BackToInv (1)
AutoLook (1)
ChangeForm (1)
Action2Up (1)
AttackRoll (1)
SetArmor (1)
ToBytes (1)
TargetTileAndSelectActions (1)
SetName (1)
Acrobatics (1)
SetBlockAmount (1)
SetAttributes (1)
Frequently Used Methods
CalculateOriginalType (1)
CalculateOriginalForm (1)
CrossHurdle (1)
CalculateOriginalAbility (1)
Action4Down (1)
BlockCollide (1)
BeAttacked (1)
Background (1)
BackToInv (1)
AutoLook (1)
ChangeForm (1)
Action2Up (1)
AttackRoll (1)
SetArmor (1)
ToBytes (1)
TargetTileAndSelectActions (1)
SetName (1)
Acrobatics (1)
SetBlockAmount (1)
SetAttributes (1)
Action (1)
GetActions (1)
Action1Down (1)
Plain (1)
MapDropItem (1)
Action1Up (1)
Action2Down (1)
GetTransform (1)
GetAlliance (1)
Attacks (1)
AttackOptions (1)
AddGroupMember (1)
AddPeriodicAura (1)
AddToInventory (1)
AddSpell (1)
AddSpecialFeature (1)
AddSave (1)
AddRemoveResistance (1)
AddProficiency (1)
AddMoney (1)
Example #1
0
Show file
File:
Equipment.cs
Project:
jsnelcer/RpgCore
public void Interact(ICharacter character) { character.AddToInventory(this); }