void Start()
 {
     MainCamera.cam.transform.position = new Vector3(0f, 0f, -10f);
     HpManager.Init();
     if (StoneManager.stone < 20)
     {
         StoneManager.stone = 20;
         StoneManager.ReloadStone(0);
     }
     delay = 2f;
     SoundBackground.Stop();
 }