void OnTriggerEnter2D(Collider2D collision) { float y_pos = transform.position.y; //プレイヤーとの当たり判定 if (collision.gameObject.tag == "Player") { Player.destroyedCount += 1; } //弾が当たったらHpが減る if (y_pos < 5.4) { if (collision.gameObject.tag == "Playerprojectile") { AudioSource.PlayClipAtPoint(BossDamagedSE, transform.position); hp.HpDown(gameObject); Destroy(collision.gameObject); } } }