Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
// void OnCollision2D(Collision2D other){ // if (other.gameObject.tag == "Portal") { // gm.LoseLife (); // } // } void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Portal") { gm.LoseLife(); ass.clip = FindObjectOfType <Game_Manager>().audios[7]; ass.Play(); Invoke("Dead", 0.2f); } }