Example #1
0
    private void OnMouseUpAsButton()
    {
        canvas = GameObject.Find("Game_Manager").GetComponent <Canvas>();

        if ((canvas.GetPoints() >= cost_desktop) && (object_buy.name == "Desktop_3" || object_buy.name == "Desktop_4" || object_buy.name == "Desktop_5"))
        {
            canvas.SetPoints(-cost_desktop);
            BuyObject();
            Game_Manager.AddPolice();
        }
        else if ((canvas.GetPoints() >= cost_cell) && (object_buy.name == "Cell_2"))
        {
            canvas.SetPoints(-cost_cell);
            BuyObject();
            Game_Manager.free_cells[1] = true;
        }
        else if ((canvas.GetPoints() >= cost_cell) && (object_buy.name == "Cell_3"))
        {
            canvas.SetPoints(-cost_cell);
            BuyObject();
            Game_Manager.free_cells[2] = true;
        }
        else if ((canvas.GetPoints() >= cost_cell) && (object_buy.name == "Cell_4"))
        {
            canvas.SetPoints(-cost_cell);
            BuyObject();
            Game_Manager.free_cells[3] = true;
        }
        else if ((canvas.GetPoints() >= cost_car) && (object_buy.name == "Police_Car_2" || object_buy.name == "Police_Car_3" || object_buy.name == "Police_Car_4"))
        {
            canvas.SetPoints(-cost_car);
            BuyObject();
        }
        else if ((canvas.GetPoints() >= cost_interrogation_room) && (object_buy.name == "Interrogatory Room_2"))
        {
            canvas.SetPoints(-cost_interrogation_room);
            BuyObject();
        }
    }