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C# (CSharp) Game_Manager.LoseCondition Examples
Programming Language:
C# (CSharp)
Class/Type:
Game_Manager
Method/Function:
LoseCondition
Examples at hotexamples.com:
1
C# (CSharp) Game_Manager.LoseCondition - 1 examples found
. These are the top rated real world C# (CSharp) examples of
Game_Manager.LoseCondition
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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Instance(15)
Get(10)
GameOver(7)
Map(6)
GetComponent(5)
EndGame(4)
CompleteLevel(4)
GetRetrieveAmount(3)
Create_minions(3)
IsGameOver(3)
Advance(2)
GetTotalAmount(2)
RaceStart(2)
GetScore(2)
AddPolice(1)
LifePickUp(1)
InvokePrepareNextLvl(1)
Kill(1)
IsSnipperActive(1)
Invoke(1)
Initialize(1)
IncrementTotal(1)
LimitMap(1)
LoseLevel(1)
LoadMenu(1)
PullUiDown(1)
Reset_Mana_Enermy(1)
Reset_Collection_Table(1)
Request_identity(1)
Request_Civilian(1)
RefreshCoinCount(1)
RaceIsFinished(1)
QuitGame(1)
Paused(1)
Lose(1)
NextLevel(1)
MyBase_GetDamage(1)
MinusLife(1)
MakeSmoothCurve(1)
LoseLife(1)
IncreasePoints(1)
LoseCondition(1)
IncreaseScore(1)
GetTotalExisting(1)
HighScoreUpdate(1)
EnermyBase_GetDamage(1)
BossDefeated(1)
Bowl(1)
CallEventInventoryUIToggle(1)
Call_Civilian(1)
Frequently Used Methods
Instance (15)
Get (10)
GameOver (7)
Map (6)
GetComponent (5)
EndGame (4)
CompleteLevel (4)
GetRetrieveAmount (3)
Create_minions (3)
IsGameOver (3)
Frequently Used Methods
Advance (2)
GetTotalAmount (2)
RaceStart (2)
GetScore (2)
AddPolice (1)
LifePickUp (1)
InvokePrepareNextLvl (1)
Kill (1)
IsSnipperActive (1)
Invoke (1)
Initialize (1)
IncrementTotal (1)
LimitMap (1)
LoseLevel (1)
LoadMenu (1)
PullUiDown (1)
Reset_Mana_Enermy (1)
Reset_Collection_Table (1)
Request_identity (1)
Request_Civilian (1)
Frequently Used Methods
Initialize (1)
IncrementTotal (1)
LimitMap (1)
LoseLevel (1)
LoadMenu (1)
PullUiDown (1)
Reset_Mana_Enermy (1)
Reset_Collection_Table (1)
Request_identity (1)
Request_Civilian (1)
RefreshCoinCount (1)
RaceIsFinished (1)
QuitGame (1)
Paused (1)
Lose (1)
NextLevel (1)
MyBase_GetDamage (1)
MinusLife (1)
MakeSmoothCurve (1)
LoseLife (1)
IncreasePoints (1)
LoseCondition (1)
IncreaseScore (1)
GetTotalExisting (1)
HighScoreUpdate (1)
EnermyBase_GetDamage (1)
BossDefeated (1)
Bowl (1)
CallEventInventoryUIToggle (1)
Call_Civilian (1)
Frequently Used Methods
RefreshCoinCount (1)
RaceIsFinished (1)
QuitGame (1)
Paused (1)
Lose (1)
NextLevel (1)
MyBase_GetDamage (1)
MinusLife (1)
MakeSmoothCurve (1)
LoseLife (1)
IncreasePoints (1)
LoseCondition (1)
IncreaseScore (1)
GetTotalExisting (1)
HighScoreUpdate (1)
EnermyBase_GetDamage (1)
BossDefeated (1)
Bowl (1)
CallEventInventoryUIToggle (1)
Call_Civilian (1)
CaptureScreen (1)
Cast (1)
ChallengeCompleted (1)
Change_Task (1)
CollectedHeart (1)
Collection_Table_Set (1)
Death (1)
DecreasePoints (1)
Delete_Enemy_By_ID (1)
End_Game_Call (1)
Failure (1)
HealthSystem (1)
Finish (1)
GAMEOVER (1)
GETCOIN (1)
Game (1)
GameWin (1)
GetCoin (1)
GetDiamond (1)
GetGAME_MODE (1)
Game_Manager Class Documentation
Example #1
0
Show file
File:
Countdown_Clock.cs
Project:
emeraldmonkee/Emergent_Tech_Project
void LoseCondition() { GM.LoseCondition(); }