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C# (CSharp) Game_Manager.Failure Examples
Programming Language:
C# (CSharp)
Class/Type:
Game_Manager
Method/Function:
Failure
Examples at hotexamples.com:
1
C# (CSharp) Game_Manager.Failure - 1 examples found
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Game_Manager.Failure
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Frequently Used Methods
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Instance(15)
Get(10)
GameOver(7)
Map(6)
GetComponent(5)
EndGame(4)
CompleteLevel(4)
GetRetrieveAmount(3)
Create_minions(3)
IsGameOver(3)
Advance(2)
GetTotalAmount(2)
RaceStart(2)
GetScore(2)
AddPolice(1)
LifePickUp(1)
InvokePrepareNextLvl(1)
Kill(1)
IsSnipperActive(1)
Invoke(1)
Initialize(1)
IncrementTotal(1)
LimitMap(1)
LoseLevel(1)
LoadMenu(1)
PullUiDown(1)
Reset_Mana_Enermy(1)
Reset_Collection_Table(1)
Request_identity(1)
Request_Civilian(1)
RefreshCoinCount(1)
RaceIsFinished(1)
QuitGame(1)
Paused(1)
Lose(1)
NextLevel(1)
MyBase_GetDamage(1)
MinusLife(1)
MakeSmoothCurve(1)
LoseLife(1)
IncreasePoints(1)
LoseCondition(1)
IncreaseScore(1)
GetTotalExisting(1)
HighScoreUpdate(1)
EnermyBase_GetDamage(1)
BossDefeated(1)
Bowl(1)
CallEventInventoryUIToggle(1)
Call_Civilian(1)
Frequently Used Methods
Instance (15)
Get (10)
GameOver (7)
Map (6)
GetComponent (5)
EndGame (4)
CompleteLevel (4)
GetRetrieveAmount (3)
Create_minions (3)
IsGameOver (3)
Frequently Used Methods
Advance (2)
GetTotalAmount (2)
RaceStart (2)
GetScore (2)
AddPolice (1)
LifePickUp (1)
InvokePrepareNextLvl (1)
Kill (1)
IsSnipperActive (1)
Invoke (1)
Initialize (1)
IncrementTotal (1)
LimitMap (1)
LoseLevel (1)
LoadMenu (1)
PullUiDown (1)
Reset_Mana_Enermy (1)
Reset_Collection_Table (1)
Request_identity (1)
Request_Civilian (1)
Frequently Used Methods
Initialize (1)
IncrementTotal (1)
LimitMap (1)
LoseLevel (1)
LoadMenu (1)
PullUiDown (1)
Reset_Mana_Enermy (1)
Reset_Collection_Table (1)
Request_identity (1)
Request_Civilian (1)
RefreshCoinCount (1)
RaceIsFinished (1)
QuitGame (1)
Paused (1)
Lose (1)
NextLevel (1)
MyBase_GetDamage (1)
MinusLife (1)
MakeSmoothCurve (1)
LoseLife (1)
IncreasePoints (1)
LoseCondition (1)
IncreaseScore (1)
GetTotalExisting (1)
HighScoreUpdate (1)
EnermyBase_GetDamage (1)
BossDefeated (1)
Bowl (1)
CallEventInventoryUIToggle (1)
Call_Civilian (1)
Frequently Used Methods
RefreshCoinCount (1)
RaceIsFinished (1)
QuitGame (1)
Paused (1)
Lose (1)
NextLevel (1)
MyBase_GetDamage (1)
MinusLife (1)
MakeSmoothCurve (1)
LoseLife (1)
IncreasePoints (1)
LoseCondition (1)
IncreaseScore (1)
GetTotalExisting (1)
HighScoreUpdate (1)
EnermyBase_GetDamage (1)
BossDefeated (1)
Bowl (1)
CallEventInventoryUIToggle (1)
Call_Civilian (1)
CaptureScreen (1)
Cast (1)
ChallengeCompleted (1)
Change_Task (1)
CollectedHeart (1)
Collection_Table_Set (1)
Death (1)
DecreasePoints (1)
Delete_Enemy_By_ID (1)
End_Game_Call (1)
Failure (1)
HealthSystem (1)
Finish (1)
GAMEOVER (1)
GETCOIN (1)
Game (1)
GameWin (1)
GetCoin (1)
GetDiamond (1)
GetGAME_MODE (1)
Game_Manager Class Documentation
Example #1
0
Show file
public void CompareFailed() { gameManager.Failure(); }
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