void Death() { //If they are on row 1 if (gameObject.transform.position.y > 1.5) { grid.row1EnemyCount--; } //If they are on row 2 else if (gameObject.transform.position.y < 1.5 && gameObject.transform.position.y > -1.5) { grid.row2EnemyCount--; } //if they are on row 3 else if (gameObject.transform.position.y < -1.5) { grid.row3EnemyCount--; } if (gameObject.name == "EnemyEasy(Clone)") { gm.IncreasePoints(50); } if (gameObject.name == "EnemyMedium(Clone)") { gm.IncreasePoints(100); } if (gameObject.name == "EnemyHard(Clone)") { gm.IncreasePoints(200); } anim.SetBool("Death", true); ass.clip = FindObjectOfType <Game_Manager>().audios[6]; ass.Play(); Invoke("Dead", 0.7f); }