public override void InteractWith(GameObject player) { if (!isPickedUp) networkView.RPCToServer("TryPickupRelic", player.GetNetworkViewID()); }
public override void InteractWith(GameObject player) { if (player.GetInventory().IsFull) PopupMessage.Display("Your inventory is full!", 0f); networkView.RPCToServer("TryPickupItem", player.GetNetworkViewID()); }