Example #1
0
    // ------------------------------------------------------------------ 
    // 遍历_go及所有子sprite,按深度优先更新它们的globalDepth并且刷新mesh
    // ------------------------------------------------------------------ 

    private float GetParentGlobalDepth (GameObject _go) {
        exLayeredSprite parent = _go.GetComponentUpwards<exLayeredSprite>();
        return parent != null ? (parent as IFriendOfLayer).globalDepth : 0.0f;
    }