Example #1
0
        public void AfterLoop()
        {
            if ((!WasPressingAnyDirection && IsPressingAnyDirection) || (newDirection != Direction))
            {
                Game1.AndroidVibrate(9);
            }
            else if (WasPressingAnyDirection && !IsPressingAnyDirection)
            {
                Game1.AndroidVibrate(6);
            }

            if (!IsPressingAnyDirection)
            {
                newDirection = DpadDirection.None;
            }

            Direction = newDirection;
        }