// Use this for initialization
    void Start()
    {
        Application.targetFrameRate = 60;

        // Add an audio source and tell the media player to use it for playing sounds
        Microsoft.Xna.Framework.Media.MediaPlayer.AudioSource = gameObject.AddComponent<AudioSource>();

        drawQueue = new DrawQueue();
        game = new Game1();
        game.DrawQueue = drawQueue;
        game.Begin();
        timeleft = updateInterval;
        //Application.targetFrameRate = 30;
    }