public void AfterLoop() { if ((!WasPressingAnyDirection && IsPressingAnyDirection) || (newDirection != Direction)) { Game1.AndroidVibrate(9); } else if (WasPressingAnyDirection && !IsPressingAnyDirection) { Game1.AndroidVibrate(6); } if (!IsPressingAnyDirection) { newDirection = DpadDirection.None; } Direction = newDirection; }