public void TriggerDialogue()
 {
     //pause movement of friend here?
     GameObject.Find("PlayerInfoPanel").GetComponent <InfoPanel>().overrideCancel();
     gameObject.GetComponent <BoxCollider2D>().isTrigger = false;
     dialogueManager.Activate();
 }
 public void TriggerDialogue()
 {
     //disables collider of professor sprite
     GameObject.Find("PlayerInfoPanel").GetComponent <InfoPanel>().overrideCancel();
     gameObject.GetComponent <BoxCollider2D>().isTrigger = false;
     GameObject.Find("GameController").GetComponent <InsightSystem>().Activate();
     dialogueManager.Activate();
 }
Example #3
0
 public void TriggerDialogue()
 {
     GameObject.Find("PlayerInfoPanel").GetComponent <InfoPanel>().overrideCancel();
     //gameObject.GetComponent<BoxCollider2D>().isTrigger = false;
     dialogueManager.Activate();
 }