Example #1
0
 void Update()
 {
     //dialogue inputs
     if (Input.GetKeyDown(KeyCode.Return))
     {
         dialogueManager.NextAction();
     }
     else if (dialogueManager.GetSpeaking())
     {
         if (Input.GetKeyDown(KeyCode.DownArrow))
         {
             dialogueManager.ChangeChoice(1);
         }
         else if (Input.GetKeyDown(KeyCode.UpArrow))
         {
             dialogueManager.ChangeChoice(-1);
         }
     }
     else
     {
         playerController.TryToMove();
     }
 }
Example #2
0
 public void OnPointerEnter(PointerEventData eventData)
 {
     dialogueManager.ChangeChoice(optionNumber);
 }