public void TriggerDialogue() { //pause movement of friend here? GameObject.Find("PlayerInfoPanel").GetComponent <InfoPanel>().overrideCancel(); gameObject.GetComponent <BoxCollider2D>().isTrigger = false; dialogueManager.Activate(); }
public void TriggerDialogue() { //disables collider of professor sprite GameObject.Find("PlayerInfoPanel").GetComponent <InfoPanel>().overrideCancel(); gameObject.GetComponent <BoxCollider2D>().isTrigger = false; GameObject.Find("GameController").GetComponent <InsightSystem>().Activate(); dialogueManager.Activate(); }
public void TriggerDialogue() { GameObject.Find("PlayerInfoPanel").GetComponent <InfoPanel>().overrideCancel(); //gameObject.GetComponent<BoxCollider2D>().isTrigger = false; dialogueManager.Activate(); }