public static GLTexture2DArray FromDDS(DDS dds)
        {
            GLTexture2DArray texture = new GLTexture2DArray();

            texture.Width = (int)dds.Width; texture.Height = (int)dds.Height;
            texture.Bind();

            GL.TexParameter(texture.Target, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
            GL.TexParameter(texture.Target, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear);
            GL.TexParameter(texture.Target, TextureParameterName.TextureBaseLevel, 0);
            GL.TexParameter(texture.Target, TextureParameterName.TextureMaxLevel, 13);
            GL.TexParameter(texture.Target, TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToEdge);
            GL.TexParameter(texture.Target, TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToEdge);
            GL.TexParameter(texture.Target, TextureParameterName.TextureWrapR, (int)TextureWrapMode.ClampToEdge);

            InternalFormat format = InternalFormat.Rgba8;

            for (int j = 0; j < dds.MipCount; j++)
            {
                int mipWidth  = CalculateMipDimension(texture.Width, j);
                int mipHeight = CalculateMipDimension(texture.Height, j);
                int imageSize = GLFormatHelper.CalculateImageSize(mipWidth, mipHeight, format) * (int)dds.ArrayCount;

                List <byte[]> levels = new List <byte[]>();
                for (int i = 0; i < dds.ArrayCount; i++)
                {
                    var data = dds.GetDecodedSurface(i, j);
                    if (i == 0 || i == 1)
                    {
                        data = FlipHorizontal(mipWidth, mipHeight, data);
                    }

                    levels.Add(data);
                }

                var surface = ByteUtils.CombineArray(levels.ToArray());
                if (format == InternalFormat.Rgba8)
                {
                    GL.TexImage3D(TextureTarget.Texture2DArray, j,
                                  PixelInternalFormat.Rgba,
                                  mipWidth, mipHeight, (int)dds.ArrayCount, 0, PixelFormat.Bgra, PixelType.UnsignedByte,
                                  surface);
                }
                else
                {
                    GL.CompressedTexImage3D(TextureTarget.Texture2DArray, j,
                                            format,
                                            mipWidth, mipHeight, (int)dds.ArrayCount,
                                            0, imageSize, surface);
                }
            }

            texture.Unbind();
            return(texture);
        }
        public static GLTextureCube FromDDS(DDS dds, bool flipY = false, bool isBGRA = false)
        {
            int size = (int)dds.Width;

            GLTextureCube texture = new GLTextureCube();

            texture.Width = size; texture.Height = size;
            texture.Bind();

            InternalFormat format = InternalFormat.CompressedRgbaS3tcDxt5Ext;

            if (dds.Platform.OutputFormat == TexFormat.BC6H_UF16)
            {
                format = InternalFormat.CompressedRgbBptcUnsignedFloat;
            }
            if (dds.Platform.OutputFormat == TexFormat.BC6H_SF16)
            {
                format = InternalFormat.CompressedRgbBptcSignedFloat;
            }
            if (dds.Platform.OutputFormat == TexFormat.RGBA8_UNORM)
            {
                format = InternalFormat.Rgba8;
            }

            for (int i = 0; i < 6; i++)
            {
                for (int j = 0; j < dds.MipCount; j++)
                {
                    int mipWidth  = CalculateMipDimension(texture.Width, j);
                    int mipHeight = CalculateMipDimension(texture.Height, j);
                    int imageSize = GLFormatHelper.CalculateImageSize(mipWidth, mipHeight, format);
                    var surface   = dds.GetDeswizzledSurface(i, j);

                    if (dds.Parameters.UseSoftwareDecoder || flipY)
                    {
                        surface = dds.GetDecodedSurface(i, j);
                        format  = InternalFormat.Rgba8;
                    }

                    if (flipY)
                    {
                        surface = FlipVertical(mipWidth, mipHeight, surface);
                    }

                    if (format == InternalFormat.Rgba8)
                    {
                        GL.TexImage2D(TextureTarget.TextureCubeMapPositiveX + i, j,
                                      PixelInternalFormat.Rgba,
                                      mipWidth, mipHeight, 0, PixelFormat.Rgba, PixelType.UnsignedByte,
                                      surface);
                    }
                    else
                    {
                        GL.CompressedTexImage2D(TextureTarget.TextureCubeMapPositiveX + i, j,
                                                format,
                                                mipWidth, mipHeight,
                                                0, imageSize, surface);
                    }
                }
            }

            texture.Unbind();
            return(texture);
        }