public Model(Dictionary <Color, Mesh> parts) { _parts = parts; foreach (var mesh in _parts.Values) { Bounds.Aggregate(mesh.Bounds); } }
public override void UpdateBounds() { Bounds.Reset(); foreach (var node in _nodes) { Bounds.Aggregate(node.Bounds); } }
public override void UpdateBounds() => Bounds.Aggregate(Geometry.Bounds, WorldTransform);