Example #1
0
 public Obstacle(GameObject obstacleObject, Bounds bounds)
 {
     this.ObstacleObject = obstacleObject;
     this.PositionRange  = new Range()
     {
         Min = bounds.Bottom() + ObstacleObject.RendererSize().y / 2,
         Max = bounds.Top() - ObstacleObject.RendererSize().y / 2,
     };
 }
		public static GameObject InstantiateAtBoundsEntrance(
			this GameObject gameObject, 
			Bounds bounds,
			Vector2 force = default(Vector2),
			ForceMode2D forceMode = ForceMode2D.Force)
		{
			var size = gameObject.RendererSize();
			
			var position = new Vector2(
				bounds.Right() + size.x / 2,
				Random.Range(bounds.Bottom() + size.y /2, bounds.Top() - size.y / 2)
			);
			
			return gameObject.InstantiateAtPosition(position, force, forceMode);
		}
        public void Move(Vector2 currentPosition, Vector2 inputPosition, Vector2 inputDelta)
        {
            movement += inputDelta;

            if ((currentPosition.x <= warzoneBounds.Left() && movement.x < 0) ||
                (currentPosition.x >= warzoneBounds.Right() && movement.x > 0))
            {
                movement.x = 0;
            }
            if ((currentPosition.y <= warzoneBounds.Bottom() && movement.y < 0) ||
                (currentPosition.y >= warzoneBounds.Top() && movement.y > 0))
            {
                movement.y = 0;
            }
        }
Example #4
0
 public static float RandomVerticalPositionWithinBounds(this Bounds bounds, GameObject gameObject)
 {
     return(Random.Range(bounds.Bottom() + gameObject.RendererSize().y / 2,
                         bounds.Top() - gameObject.RendererSize().y / 2));
 }