Bounds bounds = new Bounds(); bounds.Add(new Vector3(1, 2, 0)); bounds.Add(new Vector3(3, 1, 0)); bounds.Add(new Vector3(2, 4, 0));
Bounds bounds = new Bounds(); foreach (GameObject obj in sceneObjects) { Mesh mesh = obj.GetComponentIn this example, we loop through all of the game objects in a scene and add their mesh bounds to a single bounds object. This can be used to determine the bounding box of an entire scene or group of objects. These examples use the Bounds class from the UnityEngine namespace, which is part of the Unity game development engine.(); bounds.Add(mesh.bounds); }