internal static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsValid || !unit.IsMe) { return; } if (ProSeries.CanCombo()) { if (ProSeries.Config.Item("usecomboq", true).GetValue <bool>() && target.IsValid <AIHeroClient>()) { Q.Cast(); } } if (ProSeries.CanHarass()) { if (ProSeries.Config.Item("useharassq", true).GetValue <bool>() && target.IsValid <AIHeroClient>() && ProSeries.IsWhiteListed((AIHeroClient)target)) { Q.Cast(); } } if (ProSeries.CanClear()) { if (ProSeries.Config.Item("useclearq", true).GetValue <bool>() && target.IsValid <Obj_AI_Minion>()) { Q.Cast(); } } }
public static void Orbwalk(AttackableUnit target) { if (target.IsValidTarget() && CanAttack && IsAllowedToAttack) { _disableNextAttack = false; FireBeforeAttack(target); if (!_disableNextAttack) { if ((CurrentMode != Mode.Harass || !target.IsValid <Obj_AI_Minion>() || _config.Item("OW_Harass_LastHit").IsActive()) && Player.IssueOrder(GameObjectOrder.AttackUnit, target)) { _lastAttack = Utils.GameTimeTickCount + Game.Ping / 2; } } } if (!CanMove || !IsAllowedToMove) { return; } if (_config.Item("OW_Combo_MeleeMagnet").IsActive() && CurrentMode == Mode.Combo && Player.IsMelee && Player.AttackRange < 200 && InAutoAttackRange(target) && target.IsValid <Obj_AI_Hero>() && ((Obj_AI_Hero)target).Distance(Game.CursorPos) < 300) { MovePrediction.Delay = Player.BasicAttack.SpellCastTime; MovePrediction.Speed = Player.BasicAttack.MissileSpeed; MoveTo(MovePrediction.GetPrediction((Obj_AI_Hero)target).UnitPosition); } else { MoveTo(Game.CursorPos); } }
private static void OnAfterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsMe || !unit.IsValid) { return; } switch (Orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: if (Menu.Item("useqcombo").GetValue <bool>() && target.IsValid <AIHeroClient>()) { Q.Cast(); } break; case Orbwalking.OrbwalkingMode.Mixed: if (Menu.Item("useqharass").GetValue <bool>() && target.IsValid <AIHeroClient>()) { Q.Cast(); } break; case Orbwalking.OrbwalkingMode.LaneClear: if (Menu.Item("useqclear").GetValue <bool>() && target.IsValid <AIMinionClient>()) { Q.Cast(); } break; } }
private void AfterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsMe || !unit.IsValid <Obj_AI_Base>()) { return; } if (Variables.Spells[SpellSlot.Q].IsEnabledAndReady(ModesMenuExtensions.Mode.Combo) || (Variables.Spells[SpellSlot.Q].IsEnabledAndReady(ModesMenuExtensions.Mode.Harrass) && ObjectManager.Player.ManaPercent >= Variables.AssemblyMenu.GetItemValue <Slider>("dzaio.champion.extra.mixed.mana").Value)) { if (target.IsValid <Obj_AI_Hero>() && target.IsValidTarget()) { Variables.Spells[SpellSlot.Q].CastIfHitchanceEquals(target as Obj_AI_Hero, HitChance.High); } } if (Variables.Spells[SpellSlot.W].IsEnabledAndReady(ModesMenuExtensions.Mode.Combo) || (Variables.Spells[SpellSlot.W].IsEnabledAndReady(ModesMenuExtensions.Mode.Harrass) && ObjectManager.Player.ManaPercent >= Variables.AssemblyMenu.GetItemValue <Slider>("dzaio.champion.extra.mixed.mana").Value)) { if (target.IsValid <Obj_AI_Hero>() && target.IsValidTarget()) { Variables.Spells[SpellSlot.W].CastIfHitchanceEquals(target as Obj_AI_Hero, HitChance.High); } } }
private static void Orbwalking_OnAfterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsValid || !unit.IsMe) { return; } if (ProSeries.CanCombo()) { if (ProSeries.Config.Item("usecombow", true).GetValue <bool>() && target.IsValid <Obj_AI_Hero>()) { W.Cast(); } } if (ProSeries.CanHarass()) { if (ProSeries.Config.Item("useharassw", true).GetValue <bool>() && target.IsValid <Obj_AI_Hero>() && ProSeries.IsWhiteListed((Obj_AI_Hero)target)) { W.Cast(); } } if (ProSeries.CanClear()) { if (ProSeries.Config.Item("useclearw", true).GetValue <bool>() && target.IsValid <Obj_AI_Minion>()) { W.Cast(); } } }
/// <summary> /// Returns if the target is valid (not dead, targetable, visible...). /// </summary> public static bool LSIsValidTarget(this AttackableUnit unit, float range = float.MaxValue, bool checkTeam = true, Vector3 from = new Vector3()) { if (unit == null || !unit.IsValid || unit.IsDead || !unit.IsVisible || unit.IsInvulnerable || unit.Name == "WardCorpse") { return(false); } if (unit.IsValid <AIHeroClient>()) { var un = unit as AIHeroClient; if (!un.IsHPBarRendered || un.IsDead || !un.IsVisible) { return(false); } } if (unit.IsValid <Obj_AI_Base>()) { var un = unit as Obj_AI_Base; if (!un.IsHPBarRendered || un.IsDead || !un.IsVisible) { return(false); } } var @base = unit as Obj_AI_Base; if (@base != null) { if (@base.HasBuff("kindredrnodeathbuff") && @base.HealthPercent <= 10) { return(false); } } if (checkTeam && unit.Team == HeroManager.Player.Team) { return(false); } var unitPosition = @base != null ? @base.ServerPosition : unit.Position; return(!(range < float.MaxValue) || !(Vector2.DistanceSquared( (@from.LSTo2D().IsValid() ? @from : HeroManager.Player.ServerPosition).LSTo2D(), unitPosition.LSTo2D()) > range * range)); }
public static void AfterAttack(AttackableUnit sender, AttackableUnit target) { if (sender.IsMe && target.IsValid <Obj_AI_Hero>()) { var tg = target as Obj_AI_Hero; if (tg == null) { return; } var mode = Program.ComboMenu.Item("QMode").GetValue <StringList>().SelectedValue; var tumblePosition = Game.CursorPos; switch (mode) { case "PRADA": tumblePosition = tg.GetTumblePos(); break; default: tumblePosition = Game.CursorPos; break; } if (Program.Orbwalker.ActiveMode == MyOrbwalker.OrbwalkingMode.Combo) { Tumble.Cast(tumblePosition); return; } } }
protected override void OnAfterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsMe) return; if (unit.IsMe ) { if (target is Obj_AI_Hero && target.IsValid<Obj_AI_Hero>() && target.IsValidTarget()) { if (myOrbwalker.ActiveMode == myOrbwalker.OrbwalkingMode.Combo) { if (config.Item("UseItemCombo").GetValue<bool>() && !Player.IsWindingUp) { myUtility.UseItems(2, null); } if (config.Item("UseQCombo").GetValue<bool>() && !Player.IsWindingUp && Orbwalking.InAutoAttackRange(target) && Q.IsReady()) { Q.Cast(); } } } if (myOrbwalker.ActiveMode == myOrbwalker.OrbwalkingMode.LaneClear) { if (target is Obj_AI_Turret && target.Team != Player.Team && config.Item("UseQMisc").GetValue<bool>() && !Player.IsWindingUp && Orbwalking.InAutoAttackRange(target) && Q.IsReady()) { Q.Cast(); } } } }
public override void OnAfterAttack(AttackableUnit target, EventArgs args) { if (target.IsValid <AIHeroClient>() && Q.IsReady()) { Q.Cast(GetTumblePos((AIHeroClient)target)); } }
private static void AttackableUnit_OnEnterVisiblityClient(AttackableUnit sender, EventArgs args) { if (sender != null && sender.IsValid<Obj_AI_Hero>() && sender.IsEnemy && sender.DistanceToPlayer() < 1000) { UpdatePassiveList(); } }
private static void AttackableUnit_OnEnterVisiblityClient(AttackableUnit sender, EventArgs args) { if (sender != null && sender.IsValid <AIHeroClient>() && sender.IsEnemy && sender.DistanceToPlayer() < 1000) { UpdatePassiveList(); } }
private void AfterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsMe || !unit.IsValid<Obj_AI_Base>()) { return; } if (Variables.Spells[SpellSlot.Q].IsEnabledAndReady(ModesMenuExtensions.Mode.Combo) || (Variables.Spells[SpellSlot.Q].IsEnabledAndReady(ModesMenuExtensions.Mode.Harrass) && ObjectManager.Player.ManaPercent >= Variables.AssemblyMenu.GetItemValue<Slider>("dzaio.champion.extra.mixed.mana").Value)) { if (target.IsValid<Obj_AI_Hero>() && target.IsValidTarget()) { Variables.Spells[SpellSlot.Q].CastIfHitchanceEquals(target as Obj_AI_Hero, HitChance.High); } } if (Variables.Spells[SpellSlot.W].IsEnabledAndReady(ModesMenuExtensions.Mode.Combo) || (Variables.Spells[SpellSlot.W].IsEnabledAndReady(ModesMenuExtensions.Mode.Harrass) && ObjectManager.Player.ManaPercent >= Variables.AssemblyMenu.GetItemValue<Slider>("dzaio.champion.extra.mixed.mana").Value)) { if (target.IsValid<Obj_AI_Hero>() && target.IsValidTarget()) { Variables.Spells[SpellSlot.W].CastIfHitchanceEquals(target as Obj_AI_Hero, HitChance.High); } } }
public static void AfterAttack(AttackableUnit sender, AttackableUnit target) { if (!Q.IsReady()) { _tumbleToKillSecondMinion = false; return; } if (!target.IsValid <Obj_AI_Hero>() || !ComboMenu.Item("QCombo").GetValue <bool>() || !sender.IsMe) { return; } if (!Flash.IsReady() && Environment.TickCount - FlashTime < 500) { return; } var tg = target as Obj_AI_Hero; if (tg == null) { return; } var mode = ComboMenu.Item("QMode").GetValue <StringList>().SelectedValue; switch (mode) { case "PRADA": TumbleOrder = tg.GetTumblePos(); break; case "TUMBLEANDCONDEMN": TumbleOrder = tg.ServerPosition.GetTumbleAndCondemnPosition(); break; default: TumbleOrder = Game.CursorPos; break; } if (Orbwalker.ActiveMode == MyOrbwalker.OrbwalkingMode.Combo) { Q.Cast(TumbleOrder); return; } if (_tumbleToKillSecondMinion && LaneClearMenu.Item("QLastHit").GetValue <bool>() && (Orbwalker.ActiveMode == MyOrbwalker.OrbwalkingMode.LaneClear || Orbwalker.ActiveMode == MyOrbwalker.OrbwalkingMode.LastHit) && Player.ManaPercent > LaneClearMenu.Item("QLastHitMana").GetValue <Slider>().Value) { TumbleOrder = Game.CursorPos; Q.Cast(TumbleOrder); _tumbleToKillSecondMinion = false; } if (Orbwalker.ActiveMode == MyOrbwalker.OrbwalkingMode.LaneClear && LaneClearMenu.Item("QWaveClear").GetValue <bool>() && Player.ManaPercent > LaneClearMenu.Item("QWaveClearMana").GetValue <Slider>().Value&& !Orbwalker.ShouldWait()) { TumbleOrder = Game.CursorPos; Q.Cast(TumbleOrder); } }
internal static void AfterAttack(AttackableUnit unit, AttackableUnit target) { if (target.IsValidTarget() && unit.IsValid<Obj_AI_Hero>() && unit.IsMe) { LastTarget = target; } }
internal static void AfterAttack(AttackableUnit unit, AttackableUnit target) { if (target.IsValidTarget() && unit.IsValid <Obj_AI_Hero>() && unit.IsMe) { LastTarget = target; } }
public override void OnAfterAttack(AttackableUnit unit, AttackableUnit target) { if (target.IsValid <Obj_AI_Hero>() && Q.IsReady()) { Q.Cast(GetTumblePos((Obj_AI_Hero)target)); } }
/// <summary> /// Checks if the target unit is valid. /// </summary> /// <param name="unit"> /// The Unit /// </param> /// <param name="range"> /// The Range /// </param> /// <param name="checkTeam"> /// Checks if the target is an enemy from the Player's side /// </param> /// <param name="from"> /// Check From /// </param> /// <returns> /// The <see cref="bool" />. /// </returns> public static bool LSIsValidTarget( this AttackableUnit unit, float range = float.MaxValue, bool checkTeam = true, Vector3 from = default(Vector3)) { if (unit == null || !unit.IsValid || !unit.IsVisible || unit.IsDead || !unit.IsTargetable || unit.IsInvulnerable || unit.IsZombie || !unit.IsVisible) { return(false); } if (unit.IsValid <AIHeroClient>()) { var un = unit as AIHeroClient; if (!un.IsHPBarRendered || un.IsDead || !un.IsVisible) { return(false); } } if (unit.IsValid <Obj_AI_Base>()) { var un = unit as Obj_AI_Base; if (!un.IsHPBarRendered || un.IsDead || !un.IsVisible) { return(false); } } if (checkTeam && GameObjects.Player.Team == unit.Team) { return(false); } var @base = unit as Obj_AI_Base; if (@base != null && [email protected]) { return(false); } return ((@from.IsValid() ? @from : GameObjects.Player.ServerPosition).LSDistanceSquared( @base?.ServerPosition ?? unit.Position) < range * range); }
private void Orbwalker_OnPostAttack(AttackableUnit target, EventArgs args) { if (getCheckBoxItem("HydraTitanic") && Program.Combo && HydraTitanic.IsReady() && target.IsValid <AIHeroClient>()) { HydraTitanic.Cast(); Orbwalker.ResetAutoAttack(); } }
private void OnAfterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsMe || !unit.IsValid) { return; } switch (orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: if (menu.Item("com.isivir.combo.useW").GetValue <bool>() && target.IsValid <AIHeroClient>()) { if (ObjectManager.Player.GetAutoAttackDamage((AIHeroClient)target, true) * menu.Item("com.isivir.miscc.noW").GetValue <Slider>().Value > target.Health) { return; } Spells[SpellSlot.W].Cast(); } break; case Orbwalking.OrbwalkingMode.Mixed: if (menu.Item("com.isivir.harass.useW").GetValue <bool>() && target.IsValid <AIHeroClient>() && ObjectManager.Player.ManaPercent >= menu.Item("com.isivir.harass.mana").GetValue <Slider>().Value) { Spells[SpellSlot.W].Cast(); } break; case Orbwalking.OrbwalkingMode.LaneClear: if (menu.Item("com.isivir.laneclear.useW").GetValue <bool>() && target.IsValid <Obj_AI_Minion>() && ObjectManager.Player.ManaPercent >= menu.Item("com.isivir.laneclear.mana").GetValue <Slider>().Value) { Spells[SpellSlot.W].Cast(); } break; } }
public static void AfterAttack(AttackableUnit sender, AttackableUnit target) { if (sender.IsMe && target.IsValid<Obj_AI_Hero>()) { var tg = target as Obj_AI_Hero; if (tg == null) return; var mode = Program.ComboMenu.Item("QMode").GetValue<StringList>().SelectedValue; var tumblePosition = Game.CursorPos; switch (mode) { case "PRADA": tumblePosition = tg.GetTumblePos(); break; default: tumblePosition = Game.CursorPos; break; } Tumble.Cast(tumblePosition); } if (sender.IsMe && target.IsValid<Obj_AI_Minion>()) { if (Program.Orbwalker.ActiveMode == MyOrbwalker.OrbwalkingMode.LaneClear) { var meleeMinion = ObjectManager.Get<Obj_AI_Minion>().FirstOrDefault(m => m.IsMelee); if (Program.LaneClearMenu.Item("QWaveClear").GetValue<bool>() && ObjectManager.Player.ManaPercent >= Program.LaneClearMenu.Item("QWaveClearMana").GetValue<Slider>().Value && meleeMinion.IsValidTarget()) { if (ObjectManager.Player.Level == 1) { Tumble.Cast(meleeMinion.GetTumblePos()); } if (ObjectManager.Player.CountEnemiesInRange(1600) == 0) { Tumble.Cast(meleeMinion.GetTumblePos()); } } if (target.Name.Contains("SRU_")) { Tumble.Cast(((Obj_AI_Base)target).GetTumblePos()); } } } }
public static void AfterAttackVHRPlugin(AttackableUnit sender, AttackableUnit target) { if (!Program.Q.IsReady() || !PRADAHijacker.HijackedMenu.Item("usepradaq").GetValue<bool>()) return; if (sender.IsMe && target.IsValid<Obj_AI_Hero>()) { var tg = target as Obj_AI_Hero; if (tg == null) return; Program.Q.Cast(tg.GetTumblePos()); } }
public static void AfterAttack(AttackableUnit sender, AttackableUnit target) { if (sender.IsMe && Program.Q.IsReady() && Program.ComboMenu.Item("QCombo").GetValue <bool>()) { if (target.IsValid <Obj_AI_Hero>()) { Program.Q.Cast(); Utility.DelayAction.Add(100, MyOrbwalker.ResetAutoAttackTimer); } } }
public static void Orbwalk(AttackableUnit target) { if (target.IsValidTarget() && CanAttack && IsAllowedToAttack) { disableNextAttack = false; FireBeforeAttack(target); if (!disableNextAttack && (CurrentMode != Mode.Harass || !target.IsValid <Obj_AI_Minion>() || config.Item("OW_Harass_LastHit").IsActive())) { lastAttack = Utils.GameTimeTickCount + Game.Ping + 100 - (int)(Player.AttackCastDelay * 1000); missileLaunched = false; if (Player.Distance(target, true) > Math.Pow(GetAutoAttackRange(target) - 65, 2) && !Player.IsMelee) { lastAttack = Utils.GameTimeTickCount + Game.Ping + 400 - (int)(Player.AttackCastDelay * 1000); } if (!Player.IssueOrder(GameObjectOrder.AttackUnit, target)) { //ResetAutoAttack(); } lastTarget = target; return; } } if (!CanMove || !IsAllowedToMove) { return; } if (config.Item("OW_Combo_MeleeMagnet").IsActive() && CurrentMode == Mode.Combo && Player.IsMelee && Player.AttackRange < 200 && InAutoAttackRange(target) && target.IsValid <Obj_AI_Hero>() && ((Obj_AI_Hero)target).Distance(Game.CursorPos) < 300) { MovePrediction.Delay = Player.BasicAttack.SpellCastTime; MovePrediction.Speed = Player.BasicAttack.MissileSpeed; MoveTo(MovePrediction.GetPrediction((Obj_AI_Hero)target).UnitPosition); } else { MoveTo(Game.CursorPos); } }
private static void OnAfterAttack(AttackableUnit target, EventArgs args) { if (!target.IsMe || !target.IsValid) { return; } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo)) { if (getCheckBoxItem(comboMenu, "com.isivir.combo.useW") && target.IsValid <AIHeroClient>()) { if (ObjectManager.Player.LSGetAutoAttackDamage((AIHeroClient)target, true) * getSliderItem(miscMenu, "com.isivir.miscc.noW") > target.Health) { return; } Spells[SpellSlot.W].Cast(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass)) { if (getCheckBoxItem(harassMenu, "com.isivir.harass.useW") && target.IsValid <AIHeroClient>() && ObjectManager.Player.ManaPercent >= getSliderItem(harassMenu, "com.isivir.harass.mana")) { Spells[SpellSlot.W].Cast(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear) || Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear)) { if (getCheckBoxItem(laneMenu, "com.isivir.laneclear.useW") && target.IsValid <Obj_AI_Minion>() && ObjectManager.Player.ManaPercent >= getSliderItem(laneMenu, "com.isivir.laneclear.mana")) { Spells[SpellSlot.W].Cast(); } } } } }
/// <summary> /// Called on-attack request. /// </summary> /// <param name="unit">The sender.</param> /// <param name="target">The target.</param> public static void OnAttack(AttackableUnit unit, AttackableUnit target) { if (unit.IsMe && target.IsValid<Obj_AI_Hero>() && !((Obj_AI_Hero)target).IsInvulnerable && !Bools.IsSpellShielded((Obj_AI_Hero)target) && Variables.Orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.None && Variables.Menu.Item($"{Variables.MainMenuName}.misc.resets").IsActive()) { Logics.ExecuteBetaModes(unit, target); } }
/// <summary> /// Called on-attack request. /// </summary> /// <param name="unit">The sender.</param> /// <param name="target">The target.</param> public static void OnAttack(AttackableUnit unit, AttackableUnit target) { if (unit.IsMe && target.IsValid <Obj_AI_Hero>() && !((Obj_AI_Hero)target).IsInvulnerable && !Bools.IsSpellShielded((Obj_AI_Hero)target) && Variables.Orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.None && Variables.Menu.Item($"{Variables.MainMenuName}.misc.resets").IsActive()) { Logics.ExecuteBetaModes(unit, target); } }
private static void afterAttack(AttackableUnit target, EventArgs args) { if (W.IsReady() && getCheckBoxItem(wMenu, "wPush") && target.IsValid <Obj_AI_Turret>() && Player.Mana > RMANA + EMANA + QMANA + WMANA + WMANA + RMANA) { foreach (var ally in Program.Allies) { if (!ally.IsMe && ally.IsAlly && ally.Distance(Player.Position) < 600) { W.Cast(ally); } } } }
private void afterAttack(AttackableUnit unit, AttackableUnit target) { if (W.IsReady() && Config.Item("wPush", true).GetValue <bool>() && target.IsValid <Obj_AI_Turret>() && Player.Mana > RMANA + EMANA + QMANA + WMANA + WMANA + RMANA) { foreach (var ally in HeroManager.Allies) { if (!ally.IsMe && ally.IsAlly && ally.Distance(Player.Position) < 600) { W.Cast(ally); } } } }
static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsValid || !unit.IsMe) { return; } if (Config.Item("usecombo").GetValue <KeyBind>().Active&& Player.ManaPercent > Config.Item("combomana").GetValue <Slider>().Value) { if (Config.Item("usecombow").GetValue <bool>() && target.IsValid <Obj_AI_Hero>()) { W.Cast(); } } if (Config.Item("useharass").GetValue <KeyBind>().Active&& Player.ManaPercent > Config.Item("harassmana").GetValue <Slider>().Value) { if (Config.Item("useharassw").GetValue <bool>() && target.IsValid <Obj_AI_Hero>() && IsWhiteListed((Obj_AI_Hero)target)) { W.Cast(); } } if (Config.Item("useclear").GetValue <KeyBind>().Active&& Player.ManaPercent > Config.Item("clearmana").GetValue <Slider>().Value) { if (Config.Item("useclearw").GetValue <bool>() && target.IsValid <Obj_AI_Minion>()) { W.Cast(); } } }
public static void AfterAttack(AttackableUnit sender, AttackableUnit target) { if (!Q.IsReady()) { _tumbleToKillSecondMinion = false; return; } if (!target.IsValid<Obj_AI_Hero>() || !ComboMenu.Item("QCombo").GetValue<bool>() || !sender.IsMe) return; if (!Flash.IsReady() && Environment.TickCount - FlashTime < 500) return; var tg = target as Obj_AI_Hero; if (tg == null) return; var mode = ComboMenu.Item("QMode").GetValue<StringList>().SelectedValue; switch (mode) { case "PRADA": TumbleOrder = tg.GetTumblePos(); break; case "TUMBLEANDCONDEMN": TumbleOrder = tg.ServerPosition.GetCondemnPosition(); break; default: TumbleOrder = Game.CursorPos; break; } if (Orbwalker.ActiveMode == MyOrbwalker.OrbwalkingMode.Combo) { Q.Cast(TumbleOrder); return; } if (_tumbleToKillSecondMinion && LaneClearMenu.Item("QLastHit").GetValue<bool>() && (Orbwalker.ActiveMode == MyOrbwalker.OrbwalkingMode.LaneClear || Orbwalker.ActiveMode == MyOrbwalker.OrbwalkingMode.LastHit) && Player.ManaPercent > LaneClearMenu.Item("QLastHitMana").GetValue<Slider>().Value) { TumbleOrder = Game.CursorPos; Q.Cast(TumbleOrder); _tumbleToKillSecondMinion = false; } if (Orbwalker.ActiveMode == MyOrbwalker.OrbwalkingMode.LaneClear && LaneClearMenu.Item("QWaveClear").GetValue<bool>() && Player.ManaPercent > LaneClearMenu.Item("QWaveClearMana").GetValue<Slider>().Value && !Orbwalker.ShouldWait()) { TumbleOrder = Game.CursorPos; Q.Cast(TumbleOrder); } }
public override void OnAfterAttack(AttackableUnit target, EventArgs args) { if (!target.IsValid <AIHeroClient>() && !target.Name.ToLower().Contains("ward")) { return; } if (!E.IsReady()) { return; } if (E.Cast()) { Orbwalker.ResetAutoAttack(); EloBuddy.Player.IssueOrder(GameObjectOrder.AttackUnit, target); } }
private static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsValid || !unit.IsMe) { return; } if (!target.IsValid <AIHeroClient>()) { return; } var targetAsHero = (AIHeroClient)target; if (ProSeries.Player.GetSpellDamage(targetAsHero, SpellSlot.Q) / Q.Delay > ProSeries.Player.GetAutoAttackDamage(targetAsHero, true) * (1 / ProSeries.Player.AttackDelay)) { Q.Cast(targetAsHero); } }
private void afterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsMe) { return; } attackNow = true; if (FarmId != target.NetworkId) { FarmId = target.NetworkId; } if (W.IsReady() && Config.Item("wPush", true).GetValue <bool>() && target.IsValid <Obj_AI_Turret>() && Player.Mana > RMANA + EMANA + QMANA + WMANA + WMANA + RMANA) { foreach (var ally in Program.Allies) { if (!ally.IsMe && ally.IsAlly && ally.Distance(Player.Position) < 600) { W.Cast(ally); } } } }
public void OnAfterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsMe) { return; } if (!target.IsValid <AIHeroClient>() && !target.Name.ToLower().Contains("ward")) { return; } if (!E.IsReady()) { return; } if (E.Cast()) { EloBuddy.Player.IssueOrder(GameObjectOrder.AttackUnit, target); } }
public static void AfterAttack(AttackableUnit sender, AttackableUnit target) { if (target.IsValid<Obj_AI_Hero>()) { var tg = target as Obj_AI_Hero; if (tg.IsValidTarget()) { if (Program.ComboMenu.Item("ChaseW").GetValue<bool>() && Program.Orbwalker.ActiveMode == MyOrbwalker.OrbwalkingMode.Combo && ObjectManager.Player.IsFacing(tg) && !tg.IsFacing(ObjectManager.Player)) { Program.W.Cast(); } } } if (target is Obj_AI_Turret) { if (Program.LaneClearMenu.Item("WTowers").GetValue<bool>()) { Program.W.Cast(); } } }
private static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target) { if (!Q.IsReady()) { return; } if (unit.IsMe && target.IsValid <AIHeroClient>()) { var tg = target as AIHeroClient; if (tg == null) { return; } var mode = SubMenu["Combo"]["Qmode"].Cast <Slider>().DisplayName; var tumblePosition = Game.CursorPos; switch (mode) { case "Smart": tumblePosition = tg.GetTumblePos(); break; default: tumblePosition = Game.CursorPos; break; } Tumble.Cast(tumblePosition); } switch (orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Clear: JungleClear(); LaneClear(); break; case Orbwalking.OrbwalkingMode.LastHit: LastHit(); break; } }
private static void AfterEnhancedAttack(AttackableUnit unit, AttackableUnit target) { if (unit.IsMe) { if (target == null || target.IsValid <Obj_AI_Hero>()) { target = TargetSelector.GetTarget(m_fQRange, TargetSelector.DamageType.Physical); if (target == null) { return; } } if ((myHero.Distance(target) <= E.Range) && (m_mMenu.SubMenu("combo").Item("enabled").GetValue <KeyBind>().Active&& m_mMenu.SubMenu("combo").Item("useE").GetValue <KeyBind>().Active) || (m_mMenu.SubMenu("combo").Item("enabled").GetValue <KeyBind>().Active&& m_mMenu.SubMenu("harass").Item("useE").GetValue <KeyBind>().Active)) { E.Cast((Obj_AI_Hero)target); } } }
public override void OnAfterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsMe) { return; } if (!target.IsValid <AIHeroClient>() && !target.Name.ToLower().Contains("ward")) { return; } if (!this.E.IsReady()) { return; } if (this.E.Cast()) { Orbwalking.ResetAutoAttackTimer(); EloBuddy.Player.IssueOrder(GameObjectOrder.AttackUnit, target); } }
public static void AfterAttack(AttackableUnit sender, AttackableUnit target) { if (sender.IsMe && target.IsValid<Obj_AI_Hero>()) { var tg = target as Obj_AI_Hero; if (tg == null) return; var mode = Program.ComboMenu.Item("QMode").GetValue<StringList>().SelectedValue; var tumblePosition = Game.CursorPos; switch (mode) { case "PRADA": tumblePosition = tg.GetTumblePos(); break; default: tumblePosition = Game.CursorPos; break; } if (Program.Orbwalker.ActiveMode == MyOrbwalker.OrbwalkingMode.Combo) { Tumble.Cast(tumblePosition); return; } } }
private static void OrbwalkingOnAfterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsValid || !unit.IsMe) { return; } if (!target.IsValid<Obj_AI_Hero>()) { return; } var targetAsHero = (Obj_AI_Hero) target; if (ProSeries.Player.GetSpellDamage(targetAsHero, SpellSlot.W) / W.Delay > ProSeries.Player.GetAutoAttackDamage(targetAsHero, true) * (1 / ProSeries.Player.AttackDelay)) { W.Cast(targetAsHero); } }
private void afterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsMe) return; attackNow = true; if (FarmId != target.NetworkId) FarmId = target.NetworkId; if (W.IsReady() && Config.Item("wPush").GetValue<bool>() && target.IsValid<Obj_AI_Turret>() && Player.Mana > RMANA + EMANA + QMANA + WMANA + WMANA + RMANA) { foreach (var ally in Program.Allies) { if (!ally.IsMe && ally.IsAlly && ally.Distance(Player.Position) < 600) W.Cast(ally); } } }
private static void afterAttack(AttackableUnit target, EventArgs args) { if (W.IsReady() && getCheckBoxItem(wMenu, "wPush") && target.IsValid<Obj_AI_Turret>() && Player.Mana > RMANA + EMANA + QMANA + WMANA + WMANA + RMANA) { foreach (var ally in Program.Allies) { if (!ally.IsMe && ally.IsAlly && ally.LSDistance(Player.Position) < 600) W.Cast(ally); } } }
public override void OnAfterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsMe) { return; } if (!target.IsValid<Obj_AI_Hero>() && !target.Name.ToLower().Contains("ward")) { return; } if (!E.IsReady()) { return; } if (E.Cast()) { Orbwalking.ResetAutoAttackTimer(); Player.IssueOrder(GameObjectOrder.AttackUnit, target); } }
public static void Orbwalk(AttackableUnit target) { if (target.IsValidTarget() && CanAttack && IsAllowedToAttack) { _disableNextAttack = false; FireBeforeAttack(target); if (!_disableNextAttack) { if ((CurrentMode != Mode.Harass || !target.IsValid<Obj_AI_Minion>() || _config.Item("OW_Harass_LastHit").IsActive()) && Player.IssueOrder(GameObjectOrder.AttackUnit, target)) { _lastAttack = Utils.GameTimeTickCount + Game.Ping / 2; } } } if (!CanMove || !IsAllowedToMove) { return; } if (_config.Item("OW_Combo_MeleeMagnet").IsActive() && CurrentMode == Mode.Combo && Player.IsMelee && Player.AttackRange < 200 && InAutoAttackRange(target) && target.IsValid<Obj_AI_Hero>() && ((Obj_AI_Hero) target).Distance(Game.CursorPos) < 300) { MovePrediction.Delay = Player.BasicAttack.SpellCastTime; MovePrediction.Speed = Player.BasicAttack.MissileSpeed; MoveTo(MovePrediction.GetPrediction((Obj_AI_Hero) target).UnitPosition); } else { MoveTo(Game.CursorPos); } }
private static void Opiskill(AttackableUnit sender, AttackableUnitDamageEventArgs args) { if (sender.IsEnemy && args.Damage > sender.Health && Config.Item("kill").GetValue<bool>() && sender.IsValid<Obj_AI_Hero>()) { OnKill(); } }
static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsValid || !unit.IsMe) { return; } if (Config.Item("usecombo").GetValue<KeyBind>().Active && Player.ManaPercent > Config.Item("combomana").GetValue<Slider>().Value) { if (Config.Item("usecombow").GetValue<bool>() && target.IsValid<Obj_AI_Hero>()) { W.Cast(); } } if (Config.Item("useharass").GetValue<KeyBind>().Active && Player.ManaPercent > Config.Item("harassmana").GetValue<Slider>().Value) { if (Config.Item("useharassw").GetValue<bool>() && target.IsValid<Obj_AI_Hero>() && IsWhiteListed((Obj_AI_Hero)target)) { W.Cast(); } } if (Config.Item("useclear").GetValue<KeyBind>().Active && Player.ManaPercent > Config.Item("clearmana").GetValue<Slider>().Value) { if (Config.Item("useclearw").GetValue<bool>() && target.IsValid<Obj_AI_Minion>()) { W.Cast(); } } }
public static void AfterAttackVHRPlugin(AttackableUnit sender, AttackableUnit target) { if (!Program.Q.IsReady() || !PRADAHijacker.HijackedMenu.Item("usepradaq").GetValue<bool>()) return; if (sender.IsMe && target.IsValid<Obj_AI_Hero>()) { var tg = target as Obj_AI_Hero; if (tg == null) return; Program.Q.Cast(tg.GetTumblePos()); } }
private static void OnAfterAttack(AttackableUnit target, EventArgs args) { if (!target.IsMe || !target.IsValid) return; if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo)) { if (getCheckBoxItem(comboMenu, "com.isivir.combo.useW") && target.IsValid<AIHeroClient>()) { if (ObjectManager.Player.LSGetAutoAttackDamage((AIHeroClient)target, true) * getSliderItem(miscMenu, "com.isivir.miscc.noW") > target.Health) return; Spells[SpellSlot.W].Cast(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass)) { if (getCheckBoxItem(harassMenu, "com.isivir.harass.useW") && target.IsValid<AIHeroClient>() && ObjectManager.Player.ManaPercent >= getSliderItem(harassMenu, "com.isivir.harass.mana")) { Spells[SpellSlot.W].Cast(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear) || Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear)) { if (getCheckBoxItem(laneMenu, "com.isivir.laneclear.useW") && target.IsValid<Obj_AI_Minion>() && ObjectManager.Player.ManaPercent >= getSliderItem(laneMenu, "com.isivir.laneclear.mana")) { Spells[SpellSlot.W].Cast(); } } } } }
public override void OnAfterAttack(AttackableUnit unit, AttackableUnit target) { if (target.IsValid<Obj_AI_Hero>() && Q.IsReady()) { Q.Cast(GetTumblePos((Obj_AI_Hero)target)); } }
public static void Orbwalk(AttackableUnit target) { if (target.IsValidTarget() && CanAttack && IsAllowedToAttack) { disableNextAttack = false; FireBeforeAttack(target); if (!disableNextAttack && (CurrentMode != Mode.Harass || !target.IsValid<Obj_AI_Minion>() || config.Item("OW_Harass_LastHit").IsActive())) { lastAttack = Utils.GameTimeTickCount + Game.Ping + 100 - (int)(Player.AttackCastDelay * 1000); missileLaunched = false; if (Player.Distance(target, true) > Math.Pow(GetAutoAttackRange(target) - 65, 2) && !Player.IsMelee) { lastAttack = Utils.GameTimeTickCount + Game.Ping + 400 - (int)(Player.AttackCastDelay * 1000); } if (!Player.IssueOrder(GameObjectOrder.AttackUnit, target)) { //ResetAutoAttack(); } lastTarget = target; return; } } if (!CanMove || !IsAllowedToMove) { return; } if (config.Item("OW_Combo_MeleeMagnet").IsActive() && CurrentMode == Mode.Combo && Player.IsMelee && Player.AttackRange < 200 && InAutoAttackRange(target) && target.IsValid<Obj_AI_Hero>() && ((Obj_AI_Hero)target).Distance(Game.CursorPos) < 300) { MovePrediction.Delay = Player.BasicAttack.SpellCastTime; MovePrediction.Speed = Player.BasicAttack.MissileSpeed; MoveTo(MovePrediction.GetPrediction((Obj_AI_Hero)target).UnitPosition); } else { MoveTo(Game.CursorPos); } }
private static void OrbwalkingOnAfterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsValid || !unit.IsMe) { return; } if (!target.IsValid<Obj_AI_Hero>()) { return; } var targetAsHero = target as Obj_AI_Hero; // was using W too close, will work with rockets after attack though if (targetAsHero.Distance(ProSeries.Player.ServerPosition) > 525) { if (ProSeries.Player.GetSpellDamage(targetAsHero, SpellSlot.W) / W.Delay > ProSeries.Player.GetAutoAttackDamage(targetAsHero, true) * (1 / ProSeries.Player.AttackDelay)) { W.Cast(targetAsHero); } } }
private void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target) { if (Config.Item("HydraTitanic").GetValue<bool>() && Program.Combo && HydraTitanic.IsReady() && target.IsValid<Obj_AI_Hero>()) { HydraTitanic.Cast(); SebbyLib.Orbwalking.ResetAutoAttackTimer(); } }
private void Orbwalker_OnPostAttack(AttackableUnit target, EventArgs args) { if (getCheckBoxItem("HydraTitanic") && Program.Combo && HydraTitanic.IsReady() && target.IsValid<AIHeroClient>()) { HydraTitanic.Cast(); Orbwalker.ResetAutoAttack(); } }
private static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target) { if (!Q.IsReady()) return; if (unit.IsMe && target.IsValid<AIHeroClient>()) { var tg = target as AIHeroClient; if (tg == null) return; var mode = SubMenu["Combo"]["Qmode"].Cast<Slider>().DisplayName; var tumblePosition = Game.CursorPos; switch (mode) { case "Smart": tumblePosition = tg.GetTumblePos(); break; default: tumblePosition = Game.CursorPos; break; } Tumble.Cast(tumblePosition); } switch (orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Clear: JungleClear(); LaneClear(); break; case Orbwalking.OrbwalkingMode.LastHit: LastHit(); break; } }
private void afterAttack(AttackableUnit unit, AttackableUnit target) { if (W.IsReady() && Config.Item("wPush", true).GetValue<bool>() && target.IsValid<Obj_AI_Turret>() && Player.Mana > RMANA + EMANA + QMANA + WMANA + WMANA + RMANA) { foreach (var ally in HeroManager.Allies) { if (!ally.IsMe && ally.IsAlly && ally.Distance(Player.Position) < 600) W.Cast(ally); } } }
private static void Orbwalking_OnAfterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsValid || !unit.IsMe) { return; } if (ProSeries.CanCombo()) { if (ProSeries.Config.Item("usecombow", true).GetValue<bool>() && target.IsValid<Obj_AI_Hero>()) { W.Cast(); } } if (ProSeries.CanHarass()) { if (ProSeries.Config.Item("useharassw", true).GetValue<bool>() && target.IsValid<Obj_AI_Hero>() && ProSeries.IsWhiteListed((Obj_AI_Hero) target)) { W.Cast(); } } if (ProSeries.CanClear()) { if (ProSeries.Config.Item("useclearw", true).GetValue<bool>() && target.IsValid<Obj_AI_Minion>()) { W.Cast(); } } }