Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (!readyOn)
        {
            if ((publicVariable.getIsPlayer() && publicVariable.getMasangDone()) || (!PhotonNetwork.isMasterClient && publicVariable.getMasangDone()))
            {
                publicVariable.setIsPlayer(true);
                ReadyButton.gameObject.SetActive(true);
            }
        }

        if (publicVariable.getIsPlayer() || !PhotonNetwork.isMasterClient || publicVariable.getIsStart())
        {
            waitingImage.gameObject.SetActive(false);
        }
        else
        {
            waitingImage.gameObject.SetActive(true);
        }
    }
Ejemplo n.º 2
0
 void OnPhotonPlayerConnected(PhotonPlayer newPlayer)
 {
     publicVariable.setIsPlayer(true);
     publicVariable.setIsLeft(false);
     Debug.Log("newbie : " + newPlayer.ID);
 }