// Update is called once per frame void Update() { if (!readyOn) { if ((publicVariable.getIsPlayer() && publicVariable.getMasangDone()) || (!PhotonNetwork.isMasterClient && publicVariable.getMasangDone())) { publicVariable.setIsPlayer(true); ReadyButton.gameObject.SetActive(true); } } if (publicVariable.getIsPlayer() || !PhotonNetwork.isMasterClient || publicVariable.getIsStart()) { waitingImage.gameObject.SetActive(false); } else { waitingImage.gameObject.SetActive(true); } }
void OnPhotonPlayerConnected(PhotonPlayer newPlayer) { publicVariable.setIsPlayer(true); publicVariable.setIsLeft(false); Debug.Log("newbie : " + newPlayer.ID); }