// Khởi tạo public Shape(shapeType selectedType, int selectedWidth, Color selectedColor) { type = selectedType; lineWidth = selectedWidth; color = selectedColor; rasterPoints = new List <Point>(); }
public Form1() { InitializeComponent(); timer1.Start(); shapes = new List <Shape>(); currColor = Color.Red; currShape = shapeType.Circle; this.DoubleBuffered = true; }
public ShapeData(shapeType t, Vector2 sPos, Transform trans, int numSteps, bool pOwned = true) { type = t; posArr = new Vector2[numSteps]; startPos = sPos; transform = trans; playerOwned = pOwned; failed = false; transform.position = startPos; }
public void Init(string imgPathName, shapeType _shapeType = shapeType.Line) { m_showTxt = ""; inkCanvasMeasure.Children.Clear(); viewModel.InkStrokes.Clear(); GetImgSrcWidth(imgPathName); m_ShapeType = _shapeType; m_ScreenPointList.Clear(); imgMeasure.Source = new BitmapImage(new Uri(imgPathName, UriKind.RelativeOrAbsolute)); }
public Shape(Color userColor, float userWidth, shapeType userType) { color = userColor; width = userWidth; type = userType; listPoints = new List <Point>(); controlPoints = new List <Point>(); extraPoint = new Point(-1, -1); isColored = false; fillColor = Color.Black; fillPoints = new List <Point>(); }
public void addShape(Point clickLocation, Color color, shapeType type) { if (type == shapeType.CIRCLE) { Circle newCircle = new Circle(clickLocation, color, Radius); shapes.Add(newCircle); } else { Square square = new Square(clickLocation, color, Radius, Radius); shapes.Add(square); } }
public void ShowRect(int x1, int y1, int x2, int y2, string inf) { m_showTxt = inf; m_ShapeType = shapeType.Rectangle; m_imgPtStart.X = x1; m_imgPtStart.Y = y1; m_imgPtEnd.X = x2; m_imgPtEnd.Y = y2; PtCombine(ImgToScreenPt(m_imgPtStart), ImgToScreenPt(m_imgPtEnd)); Draw(); }
private void squareToolStripMenuItem_Click(object sender, EventArgs e) { currShape = shapeType.Square; circleToolStripMenuItem.Checked = false; squareToolStripMenuItem.Checked = true; }
//This sets the mouse cursor depending on the mouse location and current operation. private shapeType SetMouseCursorShape(MouseEventArgs e, out FrameworkElement theShape) { theShape = prevShape; //if dragging, don't change the cursor but return the hit if (currentOperation != CurrentOperation.idle) { if (currentOperation == CurrentOperation.draggingSynapse) { return(shapeType.Synapse); } if (currentOperation == CurrentOperation.movingModule) { return(shapeType.Module); } if (currentOperation == CurrentOperation.draggingNewSelection) { return(shapeType.Selection); } if (currentOperation == CurrentOperation.insertingModule) { return(shapeType.None); } if (!MainWindow.ctrlPressed) { if (currentOperation == CurrentOperation.movingSelection) { return(shapeType.Selection); } if (currentOperation == CurrentOperation.sizingModule) { return(shapeType.Module); } } } //don't change the cursor if dragging, panning if (theCanvas.Cursor == Cursors.Hand) { return(shapeType.None); } //if busy, make sure the cursor is hourglass if (MainWindow.Busy()) { theCanvas.Cursor = Cursors.Wait; return(shapeType.None); } //what type of shape is the mouse over? HitTestResult result = VisualTreeHelper.HitTest(theCanvas, e.GetPosition(theCanvas)); if (result != null && result.VisualHit is FrameworkElement theShape0) { theShape = theShape0; //Get the type of the hit... shapeType st = (shapeType)theShape.GetValue(ShapeType); //Set the cursor shape based on the type of object the mouse is over switch (st) { case shapeType.None: theCanvas.Cursor = Cursors.Cross; st = shapeType.Canvas; break; case shapeType.Synapse: theCanvas.Cursor = Cursors.Arrow; break; case shapeType.Neuron: theCanvas.Cursor = Cursors.UpArrow; break; case shapeType.Module: //for a module, set directional stretch arrow cursors if (!MainWindow.ctrlPressed) { theCanvas.Cursor = Cursors.ScrollAll; SetScrollCursor(e.GetPosition(this), theShape); } else //ctrl pressed { theCanvas.Cursor = Cursors.Cross; st = shapeType.Canvas; } break; case shapeType.Selection: //TODO add directional arrow code theCanvas.Cursor = Cursors.ScrollAll; break; } prevShape = theShape; return(st); } //mouse is not over anything theCanvas.Cursor = Cursors.Cross; return(shapeType.Canvas); }
public void theCanvas_MouseMove(object sender, MouseEventArgs e) { if (MainWindow.theNeuronArray == null) { return; } Point currentPosition = e.GetPosition(theCanvas); Point nonlimitedPosition = currentPosition; LimitMousePostion(ref currentPosition); int currentNeuron = dp.NeuronFromPoint(currentPosition); shapeType theShapeType = SetMouseCursorShape(e, out FrameworkElement theShape); if (MainWindow.Busy()) { return; } if (mouseRepeatTimer != null) { if (mouseRepeatTimer.IsEnabled && mouseRepeatTimer.Interval == new TimeSpan(0, 0, 0, 0, 100)) { return; } mouseRepeatTimer.Stop(); } if (MainWindow.IsArrayEmpty()) { return; } //You can't do any dragging with the right mouse button if (e.RightButton == MouseButtonState.Pressed) { return; } //update the status bar if (currentPosition == nonlimitedPosition) { int y1 = currentNeuron % Rows; int x1 = currentNeuron / Rows; string mouseStatus = "ID: " + currentNeuron + " Row: " + y1 + " Col: " + x1; foreach (ModuleView mv in MainWindow.theNeuronArray.modules) { if (currentNeuron >= mv.FirstNeuron && currentNeuron <= mv.LastNeuron) { mv.GetNeuronLocation(currentNeuron, out int x, out int y); mouseStatus += " " + mv.Label + "(" + x + "," + y + ")"; } } MainWindow.thisWindow.SetStatus(1, mouseStatus, 0); } else { MainWindow.thisWindow.SetStatus(1, "Mouse outside neuron array", 1); } if (e.LeftButton == MouseButtonState.Pressed) { string oString = (theShape == null) ? "null" : theShape.ToString(); //Debug.WriteLine("MouseMove currentNeuron: " + currentNeuron // + " Shape type: " + theShapeType.ToString() + " theShape: " + oString); //are we dragging a synapse? rubber-band it if ((theCanvas.Cursor == Cursors.Arrow || theCanvas.Cursor == Cursors.UpArrow) && currentOperation == CurrentOperation.draggingSynapse) { DragSynapse(currentNeuron); } //handle the creation/updating of a dragging selection rectangle else if ((theShapeType == shapeType.None || theShapeType == shapeType.Selection) && currentOperation == CurrentOperation.draggingNewSelection) { DragNewSelection(currentNeuron); } //handle moving an existing selection else if (theShapeType == shapeType.Selection && theCanvas.Cursor == Cursors.ScrollAll) { MoveSelection(currentNeuron); } //handle moving of a module else if (theShapeType == shapeType.Module && currentOperation == CurrentOperation.movingModule) { MoveModule(theShape, currentNeuron); } //handle sizing of a module else if (theShapeType == shapeType.Module && currentOperation == CurrentOperation.sizingModule) { ResizeModule(theShape, currentNeuron); } else if (theCanvas.Cursor == Cursors.Hand) { if (e.LeftButton == MouseButtonState.Pressed) { ContinuePan(e.GetPosition((UIElement)theCanvas.Parent)); //lastPositionOnGrid = e.GetPosition((UIElement)theCanvas.Parent); } else { lastPositionOnCanvas = new Point(0, 0); } } } //end of Left-button down else //no button pressed { //handle the special case of no mouse cursor we must be inserting a module inserting a module //it's the only thing we drag without a button press if (currentOperation == CurrentOperation.insertingModule) { DragInsertingModule(currentNeuron); } else { currentOperation = CurrentOperation.idle; } } }
public void theCanvas_MouseDown(object sender, MouseButtonEventArgs e) { //set the cursor before checking for busy so the wait cursor can be set shapeType theShapeType = SetMouseCursorShape(e, out FrameworkElement theShape); if (MainWindow.Busy()) { return; } if (MainWindow.theNeuronArray == null) { return; } MainWindow.theNeuronArray.SetUndoPoint(); Debug.WriteLine("theCanvas_MouseDown" + MainWindow.theNeuronArray.Generation + theShape + theShapeType); Point currentPosition = e.GetPosition(theCanvas); LimitMousePostion(ref currentPosition); mouseDownNeuronIndex = dp.NeuronFromPoint(currentPosition); if (e.RightButton == MouseButtonState.Pressed) { if (sender is Image img) //TODO: fix this, it should be a selection hit { int i = (int)img.GetValue(ModuleView.AreaNumberProperty); int i1 = -i - 1; ModuleView nr = new ModuleView { Label = "new", Width = theSelection.selectedRectangles[i1].Width, Height = theSelection.selectedRectangles[i1].Height, Color = Utils.ColorToInt(Colors.Aquamarine), ModuleTypeStr = "" }; img.ContextMenu = new ContextMenu(); ModuleView.CreateContextMenu(i, nr, img, img.ContextMenu); img.ContextMenu.IsOpen = true; } else if (theShapeType == shapeType.Neuron) { OpenNeuronContextMenu(theShape); } else if (theShapeType == shapeType.Synapse) { OpenSynapseContextMenu(theShape); } else if (theShapeType == shapeType.Selection) { OpenSelectionContextMenu(theShape); } else if (theShapeType == shapeType.Module) { OpenModuleContextMenu(theShape); } return; } //end of right-button pressed if (e.LeftButton == MouseButtonState.Pressed) { if (theShapeType == shapeType.Neuron) { Neuron n = null; if (mouseDownNeuronIndex >= 0 && mouseDownNeuronIndex < MainWindow.theNeuronArray.arraySize) { n = MainWindow.theNeuronArray.GetNeuron(mouseDownNeuronIndex) as Neuron; } int clickCount = e.ClickCount; n = NeuronMouseDown(n, clickCount); } if (theShapeType == shapeType.Synapse) { StartSynapseDragging(theShape); } //start a new selection rectangle drag if (theShapeType == shapeType.Canvas && labelCursor == null) { currentPosition = StartNewSelectionDrag(); } //either a module or a selection, we're dragging it if (theShapeType == shapeType.Module && theCanvas.Cursor == Cursors.ScrollAll) { StartaMovingModule(theShape, mouseDownNeuronIndex); } if (theShapeType == shapeType.Module && theCanvas.Cursor != Cursors.ScrollAll) { StartaSizingModule(theShape, mouseDownNeuronIndex); } if (theShapeType == shapeType.Selection) { StartMovingSelection(theShape); } //starting pan if (theCanvas.Cursor == Cursors.Hand) { StartPan(e.GetPosition((UIElement)theCanvas.Parent)); } if (currentOperation == CurrentOperation.insertingModule) { InsertModule(mouseDownNeuronIndex); Mouse.Capture(null); } else { Mouse.Capture(theCanvas); //if you don't do this, you might lose the mouseup event } }//end of left-button down }
//This sets the mouse cursor depending on the mouse location and current operation. private shapeType SetMouseCursorShape(MouseEventArgs e, out FrameworkElement theShape) { theShape = prevShape; //if dragging, don't change the cursor but return the hit if (currentOperation != CurrentOperation.idle) { if (currentOperation == CurrentOperation.draggingSynapse) { return(shapeType.Synapse); } if (currentOperation == CurrentOperation.movingModule) { return(shapeType.Module); } if (currentOperation == CurrentOperation.draggingNewSelection) { return(shapeType.Selection); } if (currentOperation == CurrentOperation.movingSelection) { return(shapeType.Selection); } if (currentOperation == CurrentOperation.sizingModule) { return(shapeType.Module); } } //don't change the cursor if dragging, panning if (theCanvas.Cursor == Cursors.Hand) { return(shapeType.None); } //if busy, make sure the cursor is hourglass if (MainWindow.Busy()) { theCanvas.Cursor = Cursors.Wait; return(shapeType.None); } //what type of shape is the mouse over? HitTestResult result = VisualTreeHelper.HitTest(theCanvas, e.GetPosition(theCanvas)); if (result.VisualHit is FrameworkElement theShape0) { //When you put a Label into a Canvas, you get a hit back on the internal TextBlock //or its border //So you need to dig up the parent in order to get the original Label theShape = theShape0; if (theShape0 is TextBlock) { ContentPresenter x = (ContentPresenter)VisualTreeHelper.GetParent(result.VisualHit); theShape = (Label)x.TemplatedParent; } if (theShape0 is Border l) { theShape = (Label)VisualTreeHelper.GetParent(result.VisualHit); } //Get the type of the hit... shapeType st = (shapeType)theShape.GetValue(ShapeType); //Set the cursor shape based on the type of object the mouse is over switch (st) { case shapeType.None: theCanvas.Cursor = Cursors.Cross; st = shapeType.Canvas; break; case shapeType.Synapse: theCanvas.Cursor = Cursors.Arrow; break; case shapeType.Neuron: theCanvas.Cursor = Cursors.UpArrow; break; case shapeType.Module: //for a module, set directional stretch arrow cursors theCanvas.Cursor = Cursors.ScrollAll; SetScrollCursor(e.GetPosition(this), theShape); break; case shapeType.Selection: //TODO add directional arrow code theCanvas.Cursor = Cursors.ScrollAll; break; } prevShape = theShape; return(st); } //mouse is not over anything theCanvas.Cursor = Cursors.Cross; return(shapeType.Canvas); }
protected CHitShape(shapeType shape, Vector2 position) { _shape = shape; this.position = position; }
public ShapeList() { shapes = new List <Shape>(); type = shapeType.CIRCLE; }
protected CHitShape(shapeType shape, Vector2 position) { _shape = shape; this.position = position; }