Ejemplo n.º 1
0
 private void CreateProjectiles(GameObject template)
 {
     for (int i = 0; i < oneShotAmmoNeed; i++)
     {
         GameObject projectile = pool.GetProjectileAndActivate(ammoType);
         if (projectile != null)
         {
             projectile.transform.position = this.gameObject.transform.position;
             ProjectileController pc = projectile.GetComponent <ProjectileController>();
             pc.Init(ammoType, force);
         }
     }
 }