Ejemplo n.º 1
0
    public void DropCoins()
    {
        int coinCount = Random.Range(coinsMin, coinsMax);

        for (int i = 0; i < coinCount; i++)
        {
            GameObject obj = poolYard.pool_item_Coin.GetPoolObject();
            if (obj == null)
            {
                return;
            }
            obj.transform.position = transform.position + (Vector3)(Random.insideUnitCircle * lootDropRadius);
            obj.transform.rotation = transform.rotation;
            obj.SetActive(true);
        }

        if (DropsLoot)
        {
            PoolController theLootPool = lootTable[Random.Range(0, 3)];
            GameObject     obj;
            obj = theLootPool.GetPoolObject();
            if (obj == null)
            {
                return;
            }
            obj.transform.position = transform.position + (Vector3)(Random.insideUnitCircle * lootDropRadius);
            obj.transform.rotation = transform.rotation;
            obj.SetActive(true);
        }
    }