public static void HandleDodgeEvent(InputData iData) { if (playerList.ContainsKey(iData.PlayerNum)) { PlayerActionController p = playerList[iData.PlayerNum].GetComponent <PlayerActionController>(); p.TriggerDodge(); } return; }
public static void HandleDodgeEvent(InputData iData) { if (playerList.ContainsKey(iData.PlayerNum)) { PlayerActionController p = playerList[iData.PlayerNum].GetComponent <PlayerActionController>(); p.TriggerDodge(); } return; }