Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (Mathf.Abs(Input.GetAxis("Horizontal")) > 0.4f || Mathf.Abs(Input.GetAxis("Vertical")) > 0.4f)
        {
            ps.move(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
        }
        else
        {
            ps.move(0, 0);
        }

        if (Input.GetButtonDown("Fire1"))
        {
            pac.HandleAttack();
        }
        if (Input.GetButtonDown("Fire2"))
        {
            pac.HandleTaunt();
        }
        if (Input.GetButtonDown("Fire3"))
        {
            pac.HandleOverreact();
        }
        if (Input.GetButtonDown("Jump"))
        {
            Debug.Log("^");
        }
    }
 private void action_attack()
 {
     Vibration.Vibrate(50);
     playerActionController.HandleAttack();
 }