// Update is called once per frame void Update() { if (Mathf.Abs(Input.GetAxis("Horizontal")) > 0.4f || Mathf.Abs(Input.GetAxis("Vertical")) > 0.4f) { ps.move(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical")); } else { ps.move(0, 0); } if (Input.GetButtonDown("Fire1")) { pac.HandleAttack(); } if (Input.GetButtonDown("Fire2")) { pac.HandleTaunt(); } if (Input.GetButtonDown("Fire3")) { pac.HandleOverreact(); } if (Input.GetButtonDown("Jump")) { Debug.Log("^"); } }
private void action_attack() { Vibration.Vibrate(50); playerActionController.HandleAttack(); }