void Update()
        {
            attackCooldownFill    = playerActionController.GetAttackActionCooldown();
            tauntCooldownfill     = playerActionController.GetTauntActionCooldown();
            overreactCooldownFill = playerActionController.GetOverreactActionCooldown();
            //Debug.Log((int)(attackCooldownFill / 0.2f));
            if (attackCooldownFill < 1)
            {
                ActionTop.sprite     = attackCd;
                ActionTop.fillAmount = attackCooldownFill;
            }
            else
            {
                ActionTop.sprite = attackRdy;
                if (attack)
                {
                    ActionTop.color = new Color(1, 1, 1, 1);
                }
                else
                {
                    ActionTop.color = new Color(0.5f, 0.5f, 0.5f, 1);
                }

                //updateActionUI();
            }
            if (SceneGetter.Instance.isTutorial1())
            {
                return;
            }
            if (tauntCooldownfill < 1)
            {
                ActionLeft.sprite     = tauntCd;
                ActionLeft.fillAmount = tauntCooldownfill;
            }
            else
            {
                ActionLeft.sprite = tauntRdy;
                if (taunt)
                {
                    ActionLeft.color = new Color(1, 1, 1, 1);
                }
            }


            if (overreactCooldownFill < 1)
            {
                ActionRight.sprite     = overreactCd;
                ActionRight.fillAmount = overreactCooldownFill;
            }
            else
            {
                ActionRight.sprite = overreactRdy;
                if (overreact)
                {
                    ActionRight.color = new Color(1, 1, 1, 1);
                }
            }
        }