//This is the function that makes the sheep go fly public void HitSheep(QuestObject QO, MonsterAI m, GameObject g, float force, bool useMosnsterOrigin, MonsterAI originMonster) { //Check the Quest Objective for nullpointer and if not make the sheep deed if (QO != null) { QO.takeDamage(999, false, Vector3.zero); if (originMonster != null) { playerAction.ObjectiveAttacked(this); } } //sheep goes fly m.ToDeath(); m.enabled = false; g.GetComponent <NavMeshAgent>().enabled = false; Rigidbody r = g.GetComponent <Rigidbody>(); r.drag = 0; r.mass = 1; if (useMosnsterOrigin) { r.AddExplosionForce(force, this.transform.position, 100f, 3); } else { r.AddExplosionForce(force, g.transform.position, 100f, 1); } r.AddTorque((this.transform.position - g.transform.position) * 10); g.GetComponentInChildren <Animator>().SetTrigger("Flying"); g.GetComponent <Sheep_flying>().flying = true; if (originMonster != null) { originMonster.playerAction.SheepAttacked(originMonster); } }