//////////////////// /// /// HOST-ONLY CODE /// //////////////////// public void OnStart() { if (!NetworkManager.Instance.IsServer) { return; } int position = 0; foreach (NetworkingPlayer np in m_LobbyPlayers.Keys) { LobbyPlayer lp = m_LobbyPlayers[np]; PlayerDetails details = new PlayerDetails( lp.GetName(), np.NetworkId, position++, lp.GetCustomization() ); AetherNetworkManager.Instance.AddPlayer(np, details); } AetherNetworkManager.Instance.LoadScene(SceneIndex.FUNRUN_SCENE_INDEX); }