private void OnStartedPropInteraction(GameObject go, Props prop)
    {
        switch (prop.type)
        {
        case Props.TypeOfProp.Look:
            break;

        case Props.TypeOfProp.Read:
            readingImage.sprite = prop.readingMaterial;
            DisplayUI(UIRead);
            fading.StartFadeIn();
            break;

        case Props.TypeOfProp.Inspect:
            DisplayUI(UIProps);
            fading.StartFadeIn();
            break;

        case Props.TypeOfProp.Kinetoscope:
            DisplayUI(UIKinetoscope);
            fading.StartFadeIn();
            break;
        }
    }